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- Path: sparky!uunet!cis.ohio-state.edu!rutgers!noao!amethyst!organpipe.uug.arizona.edu!helium!jiangh
- From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
- Newsgroups: alt.games.sf2
- Subject: Re: SF2: Cabinet Gripe
- Message-ID: <1992Nov23.164909.19055@organpipe.uug.arizona.edu>
- Date: 23 Nov 92 16:49:09 GMT
- References: <+331b8q@rpi.edu>
- Sender: news@organpipe.uug.arizona.edu
- Organization: University of Arizona, Tucson, AZ
- Lines: 13
-
- In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
- >
- >Is it just me, or do other people wish that Capcom had provided more 'leg room'
- >for us in the standard SF2 cabinet? I mean, when you're fighting someone else,
- >you keep bumping elbows, throwing off your timing. I'd have prefered a cabinet
- >that had the two players separated by a bit, so we both had sufficient leg room.
- >(elbow room?)
-
- They could've just created a Siamese-SF2 machine. One control is directly
- facing the opposite direction of the other. Two monitors, with each person
- getting their own separate w-i-d-e control space. But then again, that would
- cost more than two seperate machines, and since people are suckered to play
- anyways, why would they care?
-