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  1. Path: sparky!uunet!cis.ohio-state.edu!rutgers!noao!amethyst!organpipe.uug.arizona.edu!helium!jiangh
  2. From: jiangh@helium.gas.uug.arizona.edu (Howard C Jiang)
  3. Newsgroups: alt.games.sf2
  4. Subject: Re: SF2:  Cabinet Gripe
  5. Message-ID: <1992Nov23.164909.19055@organpipe.uug.arizona.edu>
  6. Date: 23 Nov 92 16:49:09 GMT
  7. References: <+331b8q@rpi.edu>
  8. Sender: news@organpipe.uug.arizona.edu
  9. Organization: University of Arizona, Tucson, AZ
  10. Lines: 13
  11.  
  12. In article <+331b8q@rpi.edu> petitc@rpi.edu writes:
  13. >
  14. >Is it just me, or do other people wish that Capcom had provided more 'leg room'
  15. >for us in the standard SF2 cabinet?  I mean, when you're fighting someone else,
  16. >you keep bumping elbows, throwing off your timing.  I'd have prefered a cabinet
  17. >that had the two players separated by a bit, so we both had sufficient leg room.
  18. >(elbow room?)
  19.  
  20. They could've just created a Siamese-SF2 machine. One control is directly
  21. facing the opposite direction of the other. Two monitors, with each person
  22. getting their own separate w-i-d-e control space. But then again, that would
  23. cost more than two seperate machines, and since people are suckered to play
  24. anyways, why would they care?
  25.