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- Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!news.acns.nwu.edu!uicvm.uic.edu!u58505
- Organization: University of Illinois at Chicago
- Date: Monday, 23 Nov 1992 08:43:08 CST
- From: <U58505@uicvm.uic.edu>
- Message-ID: <92328.084308U58505@uicvm.uic.edu>
- Newsgroups: alt.games.sf2
- Subject: Re: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
- References: <1992Nov22.000155.1@vmsb.is.csupomona.edu>
- <By5swI.I17@news.cso.uiuc.edu>
- Lines: 56
-
- In article <By5swI.I17@news.cso.uiuc.edu>, skillian@ux4.cso.uiuc.edu (Seth James
- Killian) says:
- >
- > Sounds to me like your problem is that the game is too hard. It is
- > my firm belief that the level of complexity and difficulty within this
- > game are it's key strengths. You want easy? Try Pac-man. Or if
- > that proves too difficult, then Mortal Kombat should be right up your
- > alley. "I can't be immediately successful so this game is too hard
- > and I quit.". Good attitude. I think that Capcom is doing O.K. at
- > the bank for a game that is so clearly "unfair". Don't worry though,
- > there are those who share your sentiments. You can usually find
- > them lurking in the dark recesses of the arcade by the Mortal Kombat
- > machine consoling each other on their recent SF2 losses and mumbling
- > about how cool those awesome fatalites are. Timing, strategy and
- > skill be damned! Give us those mindless MK deaths! I will never
- > understand the mentality of those who would like to see a simpler and
- >
- > easier SF2. What is the point? Where is the sense of achievment in
- > winning? Greatness does not come easily. So take your apparent lack
- > of skill and patience right over to the MK machine, you and the rest
- >
- > of the small timers who can't take the SF2 heat will be among friends!
- >
- > P.S.- The "IM ANGRY" letter really hits hard with these attention
- > getting capital letters! Oooh, they just make me all tingly you
- > big MK stud!
- >
-
- Well I don't play MK too often, to date I've only spent about maybe $3.75
- on it. I'll sometimes play it when I get SF2 burnout, when that happens
- though usually I'll play "The Simpsons" or do the basketball shoot.
-
- Since I've only spent about four bucks on the machine it's obvious I
- haven't played it enough, but I really believe that two masters at MK
- going head to head involves as much strategy, timing, etc. as two
- masters at SF2. I think it's just hard for SF2 players to see all the
- strategies because the game's mechanics are totally different; and by
- mechanics I don't mean the joystick motions for the special moves
- because I know some of them are similar to SF2. If you check in on
- rec.games.video.arcade, there's all these strategy guides and what not
- for the MK characters. Granted I don't read them; but just the fact
- that they exist has convinced me that the game can't possibly be all
- that shallow. When SF2 first came out, I don't think anyone could
- have possibly grasped the game's complexity (it has complexities on
- more than just one facet). Personally I think MK is the same way.
-
- And yes there is a stereotype that MK players are frustrated SF2
- wannabes. Since I'm an SFer and when I play MK, I'm basically going
- into their turf and I get my assed creamed. But I see the SF machine
- as my turf, so no big deal.
-
- The only way to find out really is to have someone who's mastered both
- games give his opinion. But I think that's never gonna happen. You
- either play one or the other seriously, and just play the other casually.
-
- X-Man
-