home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: alt.games.sf2
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!ux4.cso.uiuc.edu!skillian
- From: skillian@ux4.cso.uiuc.edu (Seth James Killian)
- Subject: Re: STREET FIGHTER III -- MAKE IT BETTER THAN UNFAIR SFII/CE/TURBO
- References: <1992Nov22.000155.1@vmsb.is.csupomona.edu>
- Message-ID: <By5swI.I17@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Mon, 23 Nov 1992 08:00:16 GMT
- Lines: 56
-
- cvafy006@vmsb.is.csupomona.edu writes:
-
- >MAYBE FOR STREET FIGHTER THREE THEY COULD HAVE A 30 SECOND PRACTICE SCREEN
- >SO THAT NEWBIES COULD REHEARSE THEIR MOVES. IN A TWO PLAYER GAME, THE
- >PLAYERS COULD FIGHT EACH OTHER FOR 30 SECONDS. THERE WOULD BE NO
- >ENERGY GAUGE, NO WINNING OR LOSING, AND THEN THE GAME WOULD BEGIN AFTER
- >THE 30 SECONDS WERE UP. PLAYERS WISHING TO SKIP THE PRACTICE SCREEN COULD
- >PRESS THEIR START BUTTON TWICE AND GET RIGHT INTO THE GAME.
-
- >IT'S EITHER THAT, OR DO LIKE "MORTAL KOMBAT" -- MAKE THE FIRST ENEMY
- >EASY TO BEAT...THAT WAY, THE FIRST ENEMY BECOMES A PRACTICE FIGHT.
- >(IN THE FOUR TIMES I PLAYED IT, I GOT MY BUTT KICKED ONLY ONCE...YES,
- >ONCE...AND THAT WAS BECAUSE I TRIED NOT USING THE BLOCK BUTTON.)
-
- >AFTER THAT...THEN LIKE *ALL* OTHER FIGHTING GAMES...IT COULD BE NO HOLDS
- >BARRED!
-
- >THEN, NOT ONLY WOULD THE SCORES BE HIGHER, BUT EVERYONE WOULD GET A FAIR
- >SHAKE. LET'S FACE IT, CAPCOM WOULD GET THE SAME AMOUNT OF MONEY (IF NOT MORE)
- >SINCE THE GAME WOULD BE THOUGHT OF AS "FAIR". CURRENTLY, THE GAME IS NOT
- >AND I AM NOW A "MORTAL KOMBAT" FAN. I CAN ONLY MAKE IT TO THE SECOND LEVEL
- >ON SFII (SPENDING A GRAND TOTAL OF 17.50) BUT I MADE IT TO ROUND THREE ON
- >MY FOURTH TIME PLAYING (CURRENT SPENDING TO DATE: 2.00). NOW, CAPCOM HAS
- >LOST ONE PROSPECTIVE PLAYER, AND I'M SURE THAT THEY'VE LOST MANY OTHERS
- >DUE TO THE UNREASONABLY DIFFICULT FIRST ROUND. (EVEN WITH THE SECRET MOVE
- >LIST AND STRATEGY GUIDES, THE TIMING STILL CAUSES MY GAME TO BE QUICK.
- >WHEN I BLOCK, THE COMPUTER FINDS A WAY TO HIT LOW WHEN I BLOCK HIGH, AND
- >TO HIT HIGH WHEN I BLOCK LOW. MK'S BLOCK BUTTON IS EASIER TO USE!)
-
- Sounds to me like your problem is that the game is too hard. It is
- my firm belief that the level of complexity and difficulty within this
- game are it's key strengths. You want easy? Try Pac-man. Or if
- that proves too difficult, then Mortal Kombat should be right up your
- alley. "I can't be immediately successful so this game is too hard
- and I quit.". Good attitude. I think that Capcom is doing O.K. at
- the bank for a game that is so clearly "unfair". Don't worry though,
- there are those who share your sentiments. You can usually find
- them lurking in the dark recesses of the arcade by the Mortal Kombat
- machine consoling each other on their recent SF2 losses and mumbling
- about how cool those awesome fatalites are. Timing, strategy and
- skill be damned! Give us those mindless MK deaths! I will never
- understand the mentality of those who would like to see a simpler and
-
- easier SF2. What is the point? Where is the sense of achievment in
- winning? Greatness does not come easily. So take your apparent lack
- of skill and patience right over to the MK machine, you and the rest
-
- of the small timers who can't take the SF2 heat will be among friends!
-
- P.S.- The "IM ANGRY" letter really hits hard with these attention
- getting capital letters! Oooh, they just make me all tingly you
- big MK stud!
-
- Seth Killian
- >IF ANYONE HAS CORRESPONDENCE TO CAPCOM USA, OR IF ANYONE ON THIS BOARD IS
- >PART OF CAPCOM USA, PLEASE CONSIDER THIS IDEA !
-