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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!think.com!rpi!nason109.its.rpi.edu!hoanga
- From: hoanga@nason109.its.rpi.edu (Alain Hoang)
- Subject: Re: Advanced Strategy vs Guile and Ken/Ryu
- Message-ID: <#a31cnf@rpi.edu>
- Nntp-Posting-Host: nason109.its.rpi.edu
- Reply-To: hoanga@rpi.edu
- Organization: Rensselaer Polytechnic Institute, Troy, NY.
- References: <By1H30.Bsw@acsu.buffalo.edu> <j3pqz4b@lynx.unm.edu> <By3z73.7D2@news.cso.uiuc.edu>
- Date: Sun, 22 Nov 1992 22:18:41 GMT
- Lines: 18
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- Someone asked for Vega combos.... Well here are a couple of my own.
- As up to date I know of NO Vega combo that will RE-Dizzy an opponent when he is
- already dizzy.... just go in for a throw or if you're theyre hit a triple hit
- roll attack on him..... takes off enough damage fine and dandy....
- As for combos (this requires the right timing, doesn't everythin?),
- Jump in with a flying fierce, quickly follow it with a low forward kick, then
- a strong punch (high or low), then a fierce.... If done right (like not jump
- kicking WAAAAAy too early) then there is no chance for a counter throw from
- the other person (all he'll get is a nice forward kick to the feet), then follow
- up with your claws (you could substitute strongthe fierece with jab-hell).
- I use this combo pretty often ecept against air attack killers like Ken/Ryu and
- Guile.... This combo will let you charge up for a off-the-wall bounce attack
- if you need it be.... or even a triple hit roll if you keep Vega in defensive
- crouch... I like it... :)
- BTW the vega combo I mentioned WILL usually dizzy and opponent if the 4 hits
- are all taken (the fierece is more of a pushback attack but if the player
- is dumb....)
-