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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!jhunix.hcf.jhu.edu!fmsrl7!lynx!triton.unm.edu!dphantom
- From: dphantom@triton.unm.edu (darlene an 92sep02 lawry)
- Subject: Re: ...
- Message-ID: <=5lqkjb@lynx.unm.edu>
- Date: Thu, 19 Nov 92 03:29:45 GMT
- Organization: University of New Mexico, Albuquerque
- References: <19363@ucdavis.ucdavis.edu>
- Lines: 27
-
- >Is it my fault the player is inexperienced and a beginner? Is it my fault
- >that this person doesn't block that first jab? Is it my fault that this person
- >allows opponents to get so close on an offensive attack? No. It never happens
- >to me because I make it a point not to let opponents get close and I block.
- >
-
- Hahahahahaha. Ahem.
-
- First, some players and some characters do better fighting in close than
- from far away (ie. Zangeif/Dhalism).
-
- Second, even if you're not a inexperienced nor a beginner, sooner or later
- they're gonna get in close. It just happens every now and then. The
- "just don't ever let the get close" solution is just plain foolish.
-
- Third, if you've ever played against a experienced or expert player, and
- you simply "block that first jab", guess what's gonna happen: he'll
- just walk up and throw you. So, you have to start determining when
- you should just block, when you should go for a counter throw, when
- you should go for the jab, etc, etc.
-
- If it were as simple as you make it out to be, it wouldn't be such a
- great combo in the first place. Just too many factors involved to
- make such a generalization.
-
- ---Phantom (adding 2 cents worth)
-
-