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- From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
- Newsgroups: alt.games.sf2
- Subject: Bison stuff
- Message-ID: <BxuF9u.KGs@news.cso.uiuc.edu>
- Date: 17 Nov 92 04:32:17 GMT
- References: <BxBFBw.HGo@usenet.ucs.indiana.edu> <1992Nov11.055949.25552@mercury.unt.edu> <BxKAnD.K0K@usenet.ucs.indiana.edu> <1992Nov12.021422.24586@mercury.unt.edu> <BxL9o5.55A@news.cso.uiuc.edu>,<Bxq63K.8nK@ux1.cso.uiuc.edu> <Bxq8JM.IFp@news.iastate.edu> <BxsDvA.2G
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Lines: 23
-
- bodom@silver.ucs.indiana.edu (Brian Odom) writes:
-
- >The Bisons over here never jump unless they're in the corner and you're jumping
- >towards them. They'll kick you out of the air (jump back + charge), then
-
- Hmmm... they don't do that here. Too bad. Anyway, try an aerial fierce
- to hit Bison's leg.
-
- >prepare for the barrage of attacks. If the Bisons over here get off one
- >scissor kick, it's tough for you to attack again because you'll be blocking for
- >a long time.
-
- If you're Ken or Ryu, you can jab DP out of it. Here's what the Bison's
- like to do: Scissors kick, crouching forward, standing forward, torpedo.
- Usually, I DP the crouching forward, but you can bide your time and hit
- any of the three following attacks. It's also safer to DP the crouching
- forward since it will push them back if they just decide to block. Ken
- can usually get away with this, Ryu... sometimes.
-
- >Brian T Odom
- --
- Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- Guys with long sigs are just trying to compensate for something...
-