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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!usc!cs.utexas.edu!zaphod.mps.ohio-state.edu!darwin.sura.net!news.duc.auburn.edu!lab5!singram
- From: singram@eng.auburn.edu (Scott Ingram)
- Subject: Re: I suck at SFII timing...help!!!
- Message-ID: <1992Nov16.062435.4041@news.duc.auburn.edu>
- Sender: usenet@news.duc.auburn.edu (News Account)
- Nntp-Posting-Host: lab5.eng.auburn.edu
- Reply-To: singram@eng.auburn.edu
- Organization: Auburn University Engineering
- References: <1992Nov15.162607.1@vmsb.is.csupomona.edu>
- Date: Mon, 16 Nov 1992 06:24:35 GMT
- Lines: 29
-
- In article 1@vmsb.is.csupomona.edu, cvafy006@vmsb.is.csupomona.edu () writes:
- >
- >I just got all the moves and strategies for both SFII and SFIICE. I
- >even managed to find the strategies for the characters. The problem is
- >this...I suck miserably at Street Fighter II -- any edition! I managed
- >to actually get to the second battle today...I won Zangief vs. Ken, but
- >got taken out by E. Honda. Like I said...I suck!
-
- First off, as a new player I suggest you do NOT play Z! as a first character.
- On Classic, pick Chun Li, on Champion pick Blanka. They have very simple special
- moves. To play, go against the computer and learn to defend! Play rounds where
- all you do is defend HIGH as well as low vs. the computer. And don't rely
- on special attacks. Learn them, but don't always try them. If you want to learn
- Guile on Classic, let me know, and I'll post a Guile vs. The Computer for Beginners
- that will let you take out Zangief, Honda, Chun Li, and Ken no problem.
-
- >When executing a move...I will find that the execution is hit and miss.
- >I will be successful a couple of times, and the rest of the time, I
- >wind up throwing something else and taking damage. I know that I need
- >to practice...but I wonder: Is there an easy way to get reasonably good
- >at Street Fighter II without me spending $300 in quarters? I don't own
- >a Super Nintendo...so I can't practice with that.
-
- Missing a special move depends on the move... charge moves require you to charge
- long enough, but are pretty easy to time (but it still takes lots of practice!)
- Non charge moves, like Ken/Ryu fireballs and dragon punches, are slightly
- more difficult due to the rotation necessary.
-
- Orion.
-