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- From: maufr@csv.warwick.ac.uk (Mr N E Plum)
- Newsgroups: alt.folklore.computers
- Subject: Re: QUESTION: What was the 1st computer game?
- Date: 16 Nov 1992 23:46:57 -0000
- Organization: Computing Services, University of Warwick, UK
- Lines: 21
- Distribution: world
- Message-ID: <1e9bthINNrl@thyme.csv.warwick.ac.uk>
- References: <BxF44y.9Kr@acsu.buffalo.edu> <1992Nov9.131928.4633@athena.mit.edu> <1992Nov10.091841.23601@news.columbia.edu> <1992Nov11.042012.16213@athena.cs.uga.edu>
- NNTP-Posting-Host: thyme.csv.warwick.ac.uk
- Keywords: game
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-
- In article <1992Nov11.042012.16213@athena.cs.uga.edu>, mcovingt@aisun3.ai.uga.edu (Michael Covington) writes:
- |> Re the original use of DACs and an oscilloscope to make the Spacewar
- |> display:
- |>
- |> I'd *really* like to see somebody implement that, as a gadget to be used
- |> with an oscilloscope. Good oscilloscopes are now quite abundant, even
- |> if the screens are a bit small. Let's see... maybe you could run the
- |> game on a PC using the printer port for output, and alternating between
- |> two DACs for X and Y axes; or maybe some custom interfacing is needed,
- |> or even implement it in a microcontroller such as the Motorola 68HC11
- |> series. Any takers?
- If anyone is thinking of doing this but wants some eamples of how to,
- the book _The Art of Electronics_ by Horowitz & Hill (very good
- electronics text book) has a case study in the back which is
- to build a data sampling device which uses a 'scope for the display.
-
- Seems like a neat idea, especially if the screen was about the size of
- a normal monitor :-)
-
- Nicolai
-