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- Newsgroups: alt.cyberpunk.tech
- Path: sparky!uunet!pipex!bnr.co.uk!bnrgate!nott!cunews!watpod72
- From: watpod72@olaf.carleton.ca (George Bragg)
- Subject: Re: Widespread Amiga-VR Implementation.
- Message-ID: <watpod72.722199872@cunews>
- Sender: news@cunews.carleton.ca (News Administrator)
- Organization: Carleton University
- References: <Marcus_Brodeur.03b0@dream.uucp>
- Date: Thu, 19 Nov 1992 19:04:32 GMT
- Lines: 22
-
- In <Marcus_Brodeur.03b0@dream.uucp> Marcus_Brodeur@dream.uucp (Marcus Brodeur) writes:
-
- >Indeed. For instance, the now 60 Minutes (or was it 20/20) popularized
- >"Pteradactyl" VR game that has already appeared in certain select locations
- >in California and overseas (notably Japan) has at its core a couple of
- >interlinked Amiga 3000's crunching the real-time virtual reality graphics.
-
- >Definitely something to take account of, considering the Amiga's
- >well-earned reputation as a fantastic graphics/sound machine. The newer
-
- For the last time, the VR Dactyl game is NOT using the Amiga graphics
- chips. They have their own, customized chips becasue even the vaunted
- Amiga's chips were way too slow at the time the thing was built (a
- year ago). I'm sure the Amiga is very good at graphics, but it
- wasn't good enough in this case.--
- --------
- Lines you'll never hear in a movie, number 12:
- "Do what you want to the girl, but leave me alone!"
-
- watpod72@alfred.carleton.ca
-