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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!asuvax!asuacad!ahacc
- Organization: Arizona State University
- Date: Monday, 23 Nov 1992 00:26:01 MST
- From: <AHACC@ASUACAD.BITNET>
- Message-ID: <92328.002601AHACC@ASUACAD.BITNET>
- Newsgroups: alt.cyberpunk
- Subject: Re: cyberpunk at the arcades
- References: <9211162045.AA15663@PCS.CNU.EDU>
- <If2FGVK00WCZMiA11_@andrew.cmu.edu>
- <1992Nov17.181628.9082@organpipe.uug.arizona.edu>
- Lines: 26
-
- Jason says:
- =========================================================================
- It's the trend. Look at television and movies. They are steadily
- heading towards more and more violence (sex, too, I predict pornographic
- video games within 5 years), and that violence is spilling over
- =========================================================================
-
- As several people have mentioned, "pornographic" video games
- are already here. If the adultish games like Leisure Suit Larry aren't
- explicit enough, try some of the shareware stuff like Simusex, an
- early attempt at VR sex. A lot of explicitly sexual elements are
- already included in many of the arcade games with which we are familiar.
-
- This, however is far from a new trend. Way, way back, right after
- the release of the early arcade game pioneers Pong and Space Invaders
- (of which some of you may have heard ...) a guy in Califoria began
- marketing a game called "Erogenous Zone." While the distribution of
- the game was pretty much limited to California and fewer than 200 machines
- were produced, this was certainly the first foray of explicit sex in
- the video arcade. The two-player game pitted one person, controlling
- a fleet of sperm, against an adversary guarding an egg with a tube of
- spermicide.
- ---
- -Devlyn Syde
- <AHACC@ASUACAD>
- <AHACC@ASUVM.INRE.ASU.EDU>
-