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- Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
- Path: sparky!uunet!pipex!bnr.co.uk!bnrgate!nott!torn!cs.utexas.edu!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!fs7.ece.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!pl1u+
- Newsgroups: alt.cyberpunk
- Message-ID: <If2FGVK00WCZMiA11_@andrew.cmu.edu>
- Date: Tue, 17 Nov 1992 10:49:53 -0500
- From: Patrick C Leger <pl1u+@andrew.cmu.edu>
- Subject: Re: cyberpunk at the arcades
- In-Reply-To: <9211162045.AA15663@PCS.CNU.EDU>
- References: <9211162045.AA15663@PCS.CNU.EDU>
- Lines: 9
-
- > the reason i posted this here in alt.cyberpunk was because i
- > think this type of super-violent videogame is exactly the
- > type to dominate our future (that and VR games).
-
- Just outta curiosity, WHY do you think these ultra-violent games will
- (should?) dominate our future? (Don't get me wrong, I LIKE Mortal
- Combat, and have wasted waaayyy to much money on it...)
-
- Chris
-