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- Path: sparky!uunet!cs.utexas.edu!uwm.edu!daffy!uwvax!astroatc!ott
- From: ott@astroatc.UUCP (Michael Ott)
- Newsgroups: sci.space
- Subject: Re: Star Trek Realism
- Message-ID: <4200@astroatc.UUCP>
- Date: 29 Jul 92 16:33:46 GMT
- References: <1992Jul27.165309.106551@cs.cmu.edu> <nsmc5kc@twilight.wpd.sgi.com>
- Reply-To: ott@astroatc.UUCP (Michael Ott)
- Distribution: sci
- Organization: Astronautics Technology Cntr, Madison, WI
- Lines: 25
-
- In article <nsmc5kc@twilight.wpd.sgi.com> wsj@wpd.sgi.com writes:
- >In article <1992Jul27.165309.106551@cs.cmu.edu>, 18084TM@msu.edu (tom) writes:
- >
- >Much as I enjoy Star Trek, this has always bugged me. Another thing
- >which bugs me is the way stars stream rapidly past the ship when they're
- >traveling within the same star system. AND the "whoosh" noise you hear
- >when they're showing the Enterprise (from the outside) cruising through
- >interstellar space. AND the way the shuttles bank and turn as if they're
- >airplanes. AND the fact that the Enterprise can accelerate at accelerations
- >which *must* be many multiples of one gravity, with no perceived acceleration
- >inside the ship, but a phaser hit knocks the crew out of their chairs.
-
- The last "complaint" can be argued away because when you do accelerate,
- you know you are going to do it, and can compensate with your artificial
- gravity devices, but phaser hits are less predictable, and aren't compensated
- for.
-
- Also, having Worf mentioning a phaser hit is rather dry compared to the entire
- bridge crew being thrown about.
-
-
- -michael Nope, I'm not speaking for Astronautics...
- ott%astroatc.uucp@cs.wisc.edu No really, I'm not.
-
-
-