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- Newsgroups: sci.space
- Path: sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!max.u.washington.edu!games
- From: games@max.u.washington.edu
- Subject: Re: Star Trek Realism
- Message-ID: <1992Jul29.102344.1@max.u.washington.edu>
- Lines: 22
- Sender: news@u.washington.edu (USENET News System)
- Organization:
- References: <1992Jul27.165309.106551@cs.cmu.edu> <nsmc5kc@twilight.wpd.sgi.com>
- Distribution: sci,world
- Date: Wed, 29 Jul 1992 17:23:44 GMT
-
- In article <nsmc5kc@twilight.wpd.sgi.com>, wsj@triton.wpd.sgi.com (Bill Johnson) writes:
- > AND the fact that the Enterprise can accelerate at accelerations
- > which *must* be many multiples of one gravity, with no perceived acceleration
- > inside the ship, but a phaser hit knocks the crew out of their chairs.
- > AND...
- >
- > --
- > Bill Johnson 9U-530 wsj@wpd.sgi.com
- > Silicon Graphics, Inc. Office:(415) 390-1440
- > Systems Software Technology Center Fax:(415) 969-2314
-
- Well, this one I can buy, but only almost. The acceleration is countered by
- an artificial gravity generator. When they get hit by phasers, the generator
- must fluctuate. However this means that they ought to float, instead of
- getting knocked down. (unless it makes the field more intense, in which case,
- it ought to flatten them!)
-
- Now, another problem, why do they all fall unconcious within about 2 minutes
- of losing "LIFE SUPPORT"?
-
- john.
-
-