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- From: ntaib@silver.ucs.indiana.edu (Iskandar Taib)
- Subject: Re: Rubber power
- Message-ID: <Bs24GK.JDx@usenet.ucs.indiana.edu>
- Sender: news@usenet.ucs.indiana.edu (USENET News System)
- Nntp-Posting-Host: silver.ucs.indiana.edu
- Organization: Indiana University
- References: <3140024@hpsad.sad.hp.com>
- Date: Mon, 27 Jul 1992 16:57:56 GMT
- Lines: 77
-
- In article <3140024@hpsad.sad.hp.com> rexm@hpsad.sad.hp.com (Rex Musgrave) writes:
- >I have built a rubber powered plane for my son (age 7). It was an
- >interesting building experience. We built the Flyline Models Monocoupe.
- >I thought he could help with the building but it turns out that this
- >stick and tissue design is the most difficult building experience that
- >I have encountered so far. I did get some 7 year old help in coating the
- >tissue with dope and we have an airworthy ship. She flies or rather goes
- >through a powered glide. She is pretty stout having endured several
- >bumpy landings.
-
- Rubber powered free flight can be the most challenging part of the
- hobby you've ever tried, and can be the most rewarding. Sick and
- tissue might not be the best place to start out, though. Some of the
- stick-and-sheet models would be a better way to start out learning
- about how to trim and fly these things. There is something called
- (I think!) the Blue Ridge Dart that would be nice to try. The impor-
- tant thing is to find somethign with an undercambered wing... a plane
- with a flat wing (eg. AMA Cub or Delta Dart) can be harder to trim.
-
- My advice is to put the stick-and-tissue model aside for now until
- you learn rubber winding skills on a stick model. A broken loop on
- a stick model means a whack on the fingers, on the stick-and-rubber
- job it means knocked-out crossmembers, holes in the tissue, a wrecked
- fuselage (unless you use a winding tube or similar).
-
- >My question is about rubber power. The plans say use a loop of 1/4 inch
- >rubber and that's about all. What do you all know about rubber power?
- >What about rubber types? How many turns can you wind up on it? Should
- >we consider lubrication of the rubber? What other questions should I
- >ask?
-
- You need a winder. If you really want to get into it look in Model Avi-
- ation and look for the FAI Model Supply ads for FAI Tan rubber. They
- will sell you a 1/4 pound of rubber for $4-5 or so.. I usually buy the
- pound packages at $13 or $14.. it doesn't last as long as you think it
- will. Get a bottle of their rubber lube too - its good stuff.
-
- The big idea is to stretch the rubber as you wind. First make up your
- loop (a little longer than the distance between the prop and rear peg)
- of the right size rubber. For a stick model I have a helper hold the
- prop firmly (or stick the prop in a chain link fence) and wind from
- the other end. First lube the rubber. Use a foam brush or a piece of
- paper towel-the stuff is evil smelling and the fingers might not appre-
- ciate it. Don't get any on the knot, although FAI Tan seems to be more
- tolerant of this than the old FAI dark. Hook your winder up to the
- loop, and while your helper holds on to prop, stretch the rubber to
- about 3 times its length. Start winding. I use a SIG 6:1 winder (the
- 16:1 is unsuitable for this... its more suited to skinny indoor rubber).
- Count as you wind. At about 70% winds you'll feel the torque on the
- rubber suddenly go up. Start walking slowly towards the plane as you
- put in the other 30% winds. After the motor is fully wound I usually
- pinch it an eighth of an inch away from the winder's hook then let the
- winder unwind. This lets me slip the loop off the winder and slip it
- over the rear peg. On a 16-17" loop of 3/16" rubber I can get a good
- 650-700 turns. On my airplanes (similar to a North Pacific Star Flyer
- but bigger - 15" span, 7 inch Peck Polymers prop) I can consistently
- do 60-70 seconds, often longer (I lost one in a huge thermal at Law-
- renceville one year).
-
- Trimming is another matter. The initial burst of power from a rubber
- motor is difficult to control. I usually rely on a combination of
- right thrust and left rudder to get a good climb-glide combination.
- I trim the plane so it stalls going straight, then dial in enough
- left rudder so it glides properly. I then give it enough right thrust
- so that it doesn't hang on the prop (or loop) during the climb. Using
- this method I get the explosive vertical climb I enjoy so much on my
- stick models.
-
- Hope this helps....
-
-
-
- --
- -------------------------------------------------------------------------------
- Iskandar Taib | The only thing worse than Peach ala
- Internet: NTAIB@SILVER.UCS.INDIANA.EDU | Frog is Frog ala Peach
- Bitnet: NTAIB@IUBACS !
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