home *** CD-ROM | disk | FTP | other *** search
- Xref: sparky news.answers:2280 rec.games.video:16035
- Newsgroups: news.answers,rec.games.video
- Path: sparky!uunet!darwin.sura.net!blaze.cs.jhu.edu!jyusenkyou!arromdee
- From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Subject: rec.games.video Frequently Asked Questions
- Message-ID: <1992Jul29.064244.15490@blaze.cs.jhu.edu>
- Followup-To: rec.games.video
- Sender: news@blaze.cs.jhu.edu (Usenet news system)
- Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Organization: Johns Hopkins University CS Dept.
- Date: Wed, 29 Jul 1992 06:42:44 GMT
- Approved: news-answers-request@mit.edu
- Lines: 709
-
- Archive-name: video-games
-
- OK, now. I have tried to clarify the information about the Genesis language
- switch in here....
-
- Information needed:
- -- Does the PC Engine GT TV tuner work on a Turbo Express?
- -- More examples of games that do/don't change with a language switch or in a
- MD/Genesis.
- -- Please, someone test a European SNES game on an American machine with the
- adapter, (it's only _known_ to work for an American game on a European machine.
- And in either case, does PAL/NTSC cause a change in speed?)
- -- And I'd like to see a test: Japanese Mega-CD and new US Genesis. Find out
- if it doesn't run, and if it _does_ run with a language switch.
- -- Are foreign Neo-Geo games compatible?
- -- Information about lawsuits by Nintendo.
- -- How does one subscribe to Japanese magazines directly from the sources?
- -- Shouldn't the Master System and Game Gear have the same number of colors?
- -- Does the TG-16 really have 482 colors, and a 512x262x482 mode? And
- wouldn't the existence of this mode, combined with the Turbo Express
- resolution, mean the TE can't _really_ play all TG-16 games? (Could it be
- that this is actually the graphics available in the Supergrafx, not the TG-16?)
- -- What's the deal with the SNES/SF compatibility? Any authoritative sources?
- (Calling the company is a step up, but companies' PR departments can still give
- bad info. The only real solution is either to ask a developer who works with
- the hardware, or to find an example of an incompatible game).
- -- More info on replacing batteries in game cartridges.
- -- Toll free number for Atari.
- -- Where the SNES and Genesis spoiler lists have gone.
- ------------------------------------------------------------------------------
- [Last modified 7/29/92]
- [Last posted 7/29/92]
-
- General Questions:
- =================
-
- ``What are the Japanese systems, the differences between them and the US
- systems, and their compatibility?''
-
- FAMICOM: Same as NES. Adaptors reportedly exist.
-
- FAMICOM DISK SYSTEM: No US counterpart. (People kept copying the disks.)
-
- SUPER FAMICOM: Same as Super NES. The first SNES's were definitely compatible
- with SF's (and vice versa), after you removed some of the plastic inside the
- cartridge slot. There are rumors that newer Japanese and American systems
- aren't compatible. One Usenetter called Nintendo and was told that older
- machines are compatible and newer ones aren't, but nobody knows if this is
- really true. Adapters exist; nobody knows if they only fix the slot size
- problem, or if they also fix incompatibility.
-
- To complicate the matter, EGM printed (early on) a rumor that later machines
- would not be compatible (EGM is known for printing bad rumors), which could,
- if the machines _are_ compatible, explain why lots of people think otherwise.
-
- European/American compatibility is different, however. The games are not
- compatible, but there exists an adapter which lets you plug in one cartridge
- of each origin and run an American or Japanese game with the lockout chip from
- a European game. Presumably this adapter works in reverse, and if there is
- some Japanese/American problem, would fix it too.
-
- PC ENGINE/COREGRAFX: Same as Turbografx-16. Cartridge games are not
- compatible, but you can buy adapters for $20-30 through many mail order places
- (get a game magazine and check the ads). CD-ROM games (and, according to
- rumor, Super CD-ROM games) are compatible without adapters; the Super CD-ROM
- expansion (3.0 card plus 256K memory) will also work in a TG-16 with adapter
- (in case you can't wait for the US version). Buying an adapter may well be
- worthwhile since the PC Engine is very popular in Japan, and many games
- released for it never reach the US. (So far. This may change.)
-
- An adapter in reverse, to play a TG-16 game on a PC Engine isn't possible;
- the game checks for some hardware feature present only in the TG-16.
-
- Note: The CD-ROM2 is the counterpart of the CD, not the super-CD.
-
- SUPERGRAFX: No US counterpart. (The Supergrafx is an enhanced PC Engine and
- can play PC Engine games without modification, though of course these are hard
- to get in the US.)
-
- MEGA DRIVE: Same as Genesis. (The Wonder Mega is a Mega Drive with a built-in
- CD-ROM, combined with a JVC CD system.) Compatibility is a bit tricky.
-
- The European and Australian machine known as the Mega Drive is (except for
- putting out PAL signals) identical to the Genesis, and all comments below
- which refer to the Genesis, not to the Mega Drive, apply to them. Converted
- Japanese machines are popular in Europe; these often have permanent English
- language modifications (and act like a Genesis with respect to compatibility.)
-
- If you want to play a game on the "opposite" machine, you have to cut out some
- plastic around the cartridge slot on a Genesis. On a Mega Drive, you _might_
- have to disable the cartridge lock (I didn't, but some people have told me they
- needed to). There are adapters which let you plug the game in without voiding
- your warranty. Some games are bilingual, and play in Japanese/English
- depending on which machine you use them in; the list is below.
-
- The Mega Drive games Rolling Thunder II and Thunder Force IV won't play on a
- Genesis unless you install a language switch (see below); future Namco games
- will likely act the same. The Genesis game Dragon's Fury won't play on a Mega
- Drive unless you install a language switch (though the MD version, Devil's
- Crush MD, works on both machines). It is rumored that some other Mega Drive
- games won't run on a new machine. (A new machine says "Produced by or under
- license to Sega" when turned on.) I don't have examples of such games; if they
- exist, there are probably not very many.
-
- For the CD-ROM, there will be 4 different versions: American, European,
- Japanese, and Asian. The origin of the CD drive and the origin of the game
- must match; if you have a new machine, the origin of the machine must also
- match. (Sega went to great lengths to insure incompatibility. The excuse, as
- reported in EGM, is that current games don't include actual music or footage
- from licensed properties, but CDs will, and licensing might only be for limited
- geographic areas. Needless to say, current games _do_ include music, and at
- least digitized pictures from, licensed properties; furthermore the compatible
- PC Engine/TG CD's don't seem to have this sort of licensing problem. Nor do
- regular music CDs or laser discs, for that matter).
-
- It has been said that although a new American Genesis normally won't work with
- a Japanese CD drive, it will if you install a language switch. (Anyone tried
- this?)
-
- GAMEBOY: same as and compatible with US version.
-
- LYNX: same as and compatible with US version.
-
- GAME GEAR: same as and compatible with US version. The Japanese TV tuner,
- however, works on Japanese TV frequencies, some of which differ from US TV
- frequencies.
-
- PC ENGINE GT: This is the equivalent of the TurboExpress, and runs PC Engine
- games. The same adapter that works on a TG-16 will work on a Turbo Express to
- play PC Engine games.
-
- MISCELLANEOUS: The "Master Gear" adapter plays Sega Master System games on the
- Game Gear; they must be 256K or less. The games will reportedly not run at
- the correct speed if the game is from a country where TV uses PAL (i.e.
- Europe). Phantasy Star I will not play properly. In theory an adapter could
- work the other way; I've never heard of any.
-
- Sega Master Systems are compatible between Japan/America.
-
-
- ``Some people have complained about questionable business practices of
- Nintendo. What are they?''
-
- People are soured on Nintendo business practices because of:
- 1) NES cartridges have a ``lockout chip'' with availability controlled by
- Nintendo, which must be there to run the game. (One oft-heard excuse is to
- preserve quality. Many games are conversions from Japan, where the lockout
- chip is not used but the game is the same and thus of identical quality. Also,
- most people agree that Tengen Tetris is higher quality than the Nintendo one.)
- 2) Price-fixing. Nintendo lost in federal court, and had to give away $5
- coupons good towards cartridges; they did not actually admit guilt. (No, I
- don't think it looks like Nintendo will suffer much from this sentence either).
- 3) There is a rumor that Nintendo wouldn't let stores have popular cartridges
- unless they also were willing to sell the Game Boy. [Information anyone?]
- 4) The Game Genie: This product is placed between a cartridge and machine and
- changes certain bytes on the fly. Nintendo sued, alleging copyright
- violation, and delaying the Game Genie for a year. (They lost.)
- 5) Nintendo has sued stores for renting Nintendo games.
-
-
- ``Please tell me about those 100 games in 1 cartridges.''
-
- These cartridges are bootlegs, many of which are made in Hong Kong or South
- Korea. Most are for Nintendo, but there are similar cartridges for
- Genesis/Mega Drive, which contain 4-8 or so games. They often include some
- early, lower-quality games and some games which vary only by small details
- such as background color. They also tend to be expensive ($100 or so). If
- you really want one, you will probably have to go to Asia or buy one from
- someone who has one to sell.
-
-
- ``What capabilities does each system have? (number of colors, resolution,
- number and size of sprites, processor type)''
-
- This is a modified chart first posted by Corey Kirk. Take it with a large
- grain of salt.
- ______________________________________________________________________________
- | | Neo Geo | SNES | Genesis | TG-16 | NES | Sega M2 |
- |----------+----------+----------+----------+----------+----------+----------|
- |Bits (CPU)| 8 + 16 | 16 | 16 | 8 + 8 | 8 | 8 |
- |Bits (Gx) | 16 | 16 | 16 | 16 | 8 | 8 |
- |CPU | Z80 68000| 65816 | 68000 | 6502 6502| 6502 | Z80 |
- |APU (Aud) | | 6502 | Z80 | | | |
- |MHz | 4 12| 3.6 | 7.6 | 3.6 3.6| 1.8 | 3.6 |
- |Graphics | 320 x 224| 256 x 224| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
- | -2nd mode| | 512 x 448| |512 x 262*| | |
- |Colors |4096/65536| 256/32768| 64/512| 482/512*| 16/52| 52/256|
- |Sprites | 380 | 128 | 80 | 64 | 8 | 16 |
- | - size | unlim | 128 x 128| 32 x 32| 32 x 64| 8 x 8 | 8 x 8 |
- |Audio | 15-lyr |PCM 8-lyr | 10-lyr | 6-lyr | mono | mono |
- |RAM | |128K+64Kgx| 72K+64Kgx| 8K+64Kgx| 2K+ 2Kgx| |
- |----------+----------+----------+----------+----------+----------+----------|
- |CD CPU/MHz| ? | ?/21 |68000/12.5| none | none | none |
- |CD RAM | | 1024K | 768K | CD=64K | | |
- | | | | | SCD=256K | | |
- |----------+----------+----------+----------+----------+----------+----------|
- * This information has few sources and may be wrong.
- ________________________________________________________
- | | GameBoy | Lynx | GameGear | TExpress |
- |----------+----------+----------+----------+----------|
- |Bits (CPU)| 8 | 8 | 8 | 8 + 8 |
- |Bits (Gx) | 8 | 16 | 8 | 16 |
- |CPU | 6502 | 6502 | Z80 | 6502 6502|
- |MHz (CPU) | 2.2 | 4.0 | 3.6 | 7.2 |
- |MHz (Gx) | | 16.0 | | |
- |ScreenSize| 2.6" | 3.5" | 3.2" | 2.6" |
- |Graphics | 160 x 144| 160 x 102| 160 x 144| 256 x 216|
- |Colors | mono (4) | 16/4096 | 32/4096 | 241/512 |
- |Sprites | 8 | unlim | 64 | 64 |
- | - size | 8 x 8 | unlim | 8 x 8 | 32 x 64 |
- |Audio | 2-lyr | 4-lyr | 4-lyr | 6-lyr |
- |RAM | 16K | 64K | 24K | 8K+64Kgx|
- |----------+----------+----------+----------+----------|
-
- ``What is this megabit stuff? Isn't it supposed to be byte?''
-
- 1 byte is equal to 8 bits, so an 8 megabit game is really 1 megabyte. (Also,
- ``mega'' for computers is 1048576, not an even million). This started when
- Sega advertised ``mega cartridges'' for the Sega Master System several years
- ago to make the games sound bigger, and may also have to do with the fact that
- some memory chips are indeed measured in bits.
-
- Ads for the Neo-Geo have claimed its cartridges are measured in megabytes. One
- Usenet reader actually disassembled a cartridge and found that they are also
- measured in megabits.
-
-
- ``I've heard of a 32 bit game system....''
-
- Various game systems have been rumored to be 32-bit, such as the as yet
- unrevealed Atari system. You can't just add the bits in the separate
- processors and get a meaningful number, though, so the Genesis CD-ROM is not a
- 32-bit system even though it has two 16-bit processors. (Similarly, a Neo-Geo
- isn't a 24 bit system.) There are several different characteristics of
- processors which measure in bits; whether a processor counts as a 32-bit
- processor or not may depend on what you consider important. (A 32 bit
- processor might be one which has a 32 bit address space, performs operations on
- 32 bit quantities, or has a 32 bit wide bus).
-
-
- ``What is the relationship between Tengen and Atari Games?''
-
- They are two branches of the same company; however, both are separate from the
- Atari which makes the Lynx. (Even though many games for the Lynx are licensed
- from Atari Games.)
-
-
- ``Where is a good source for Japanese games?''
-
- Buy an American video game magazine and check the ads. (Or find someone who
- is going to or has contacts in Japan, who can get games for you.) Also,
- Stephen Pearl posts a partial list of such sources regularly (see below).
-
-
- ``What is anime?''
-
- Anime refers to Japanese animation. It tends to be aimed towards a more adult
- audience than American animation, and has a large cult following in the US.
- Historically, much anime has been brought over with heavy cuts and/or changes
- in plot, but companies have recently begun to release more accurately dubbed
- or subtitled anime. The connection with video games is that many Japanese
- video games are based on anime; furthermore, such games are often the least
- likely to be brought over to the US since Americans are supposedly uninterested
- in it.
-
-
- ``What is a Tera Drive?''
-
- It is a Japan-only system which combines a PC and a Mega Drive; it's not
- available in the US.
-
-
- ``What is a Super Gun?''
-
- It is a "home" system which plays an arcade board at home. This plays the
- same as the arcade game, of course, but also costs about as much as the
- arcade game (over $1000 for Street Fighter II).
-
-
- ``I want to use my system with a monitor. Which ones will work?''
-
- The Genesis can connect to an analog RGB monitor with a similar scan rate;
- this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
- //gs. An analog RGB multisync monitor _may_ work; a digital monitor (CGA or
- EGA only for PC's) will not.
-
- The SNES will work with an S-video or RGB monitor provided you have the right
- cable; I don't know what monitors have the right scan rate.
-
-
- Toll-Free numbers for video game companies:
-
- Nintendo 1-800-255-3700 0400-2400 PT Mon-Sat; 0800-1700 PT Sun
- Sega 1-800-USA-SEGA 0900-1800 PT
- Turbo Technologies 1-800-366-0136
- Atari they do have one, not sure what it is.
-
-
- ``Can I replace the battery in my game cart when it dies?''
-
- Yes, but you will lose any data that is saved (which will happen when the
- battery dies anyway.
-
-
- ``How can I order foreign game magazines?''
-
- The below information comes from James Mathiesen: To order a British
- magazine, call first; pay with a VISA card or an International Money Order:
-
- Title: Computer + Video Games (computer and console games)
- Title: Mean Machines (console games only)
- Phone: (0858) 410510
-
- Title: ZONE (console games)
- Phone: (071) 580 8908
-
- Title: Sega Pro (Sega only)
- Phone: (0225) 765086
-
- Title: Sega Force (Sega only)
- Phone: (051) 357 1275
-
- Title: TOTAL (Nintendo only)
- Phone: (0458) 74011
-
-
- Game/System Specific Questions:
- ==============================
-
- ``What happened to the Genesis modem?''
-
- It's available in Japan, but had no US release. There is allegedly going to
- be one in the US; I wouldn't hold my breath.
-
-
- ``Can I use Atari/Amiga/C64 joysticks on a Genesis?''
-
- You can; the button serves as both A and B. C and Start are absent.
-
- If you use an Atari 7800 joystick, the left button is both A and B, and
- pressing and releasing both buttons simultaneously gives C and Start.
-
- The joysticks also work the other way; the B button replaces the single fire
- button (left fire button on the 7800; there's no right fire button).
-
-
- ``What are the Japanese Super Mario games which correspond to the US ones? I
- hear there was a Mario game in Japan that did not make it to the US.''
-
- The Japanese Super Mario 2 did not make it to the US. The US Super Mario 2
- was a non-Mario Japanese game called "Dream Factory".
-
-
- ``What is Valis I?''
-
- It is a Famicom game not brought over to the US. There are Mega Drive/Genesis
- versions and there will eventually be a Super PC-Engine CD-ROM version.
-
-
- ``What is Thunderforce I?''
-
- It is a game produced by Technosoft for Japanese personal computers only.
-
-
- ``What is Phantasy Star I?''
-
- It's a Sega Master System (8 bit) game.
-
-
- ``When is the Genesis CD-ROM coming out?''
-
- The machine is already out in Japan; November 1992 has been announced for the
- US version. (It was originally supposed to be out in the spring.) The price
- will be $300, plus $100 more for a Genesis if you don't already have one.
-
-
- ``What about the Super CD-ROM and Duo for the TG-16?''
-
- The PC Engine version is already out in Japan and has been for a while; the
- announced date for the US is October 10, 1992 for the Duo at $300. The
- regular CD is $150, the super-CD expansion is $80, and the TG-16 itself $70
- when bought separately. The super-CD expansion does include the games packed
- with the Duo, so the packages are equivalent.
-
-
- ``What about the Super NES CD-ROM?''
-
- The announced date is January 1993. Don't rely on this too much, however; the
- machine does not yet exist even in Japan. The price will allegedly be $200
- (plus $100 more for the SNES).
-
-
- ``What happened to that version of Tetris they're not making any more?''
-
- It was the Tengen Tetris. Tengen didn't have the proper US rights, and was
- forced in court by Nintendo to stop making and to recall it. (This was
- separate from lawsuit threats over Tengen's attempt to work around the lockout
- chip.) A Tetris for the Mega Drive in Japan had similar problems.
-
-
- ``What are the pinouts on the Genesis A/V connector?''
-
- From an old posting by Colin J. Smith:
-
- Starting from the 1 o'clock position, looking at the Genesis from the back,
- and going clockwise, the pins are: red, audio, +5 volts, ground, green,
- composite video, and negative combined sync, with blue on the center pin.
-
-
- SNES versus Genesis (and now, versus TG-16 Duo)
-
- The general opinion seems to be that the systems are roughly equal, and that
- you shouldn't be getting one system because it's "better" than the other; get
- the one which has the games you want.
-
-
- ``What are the differences between a "new" and "old" Genesis?''
-
- Machines made after about October 1991 are "new" machines. They won't play
- certain old third party US games: Ishido, Budokan, Populous, and Onslaught
- or certain pirated Asian cartridges, though if you use a Game Action Replay
- they will still run. It doesn't matter whether the new machine is a Mega Drive
- or a Genesis. (If the machine says "produced by or under license to Sega"
- when turned on, it's a "new" machine.)
-
-
- ``Why does the SNES slow down a lot?''
-
- The slowdown is probably a combination of several factors including:
- -- the SNES uses a slower processor than the Genesis. [The general consensus
- seems to be that this is only a minor factor.]
- -- current SNES games have been programmed to run at a slower clock rate than
- the SNES can support.
- -- the SNES can only transfer data to the graphics processor during the
- vertical blank interval. (the period between when the bottom of the screen is
- drawn and when the top of the next screen is drawn.)
-
- Other machines will slow down too when they have lots of sprites on the screen.
-
-
- ``Does the Genesis CD-ROM have extra colors, sprites, or resolution?''
-
- No. Gamepro magazine said otherwise one issue; this was an error.
-
-
- Debug mode and level select on Sonic the Hedgehog.
-
- Level select is: U, D, L, R, then A and Start at the same time (two extra
- D's if you have the Mega Drive version of Sonic). To access the debug mode:
-
- 1) U+C, D+C, L+C, R+C, then A+Start.
- 2) C, C, C, C, U, D, L, R, A+Start.
- 3) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
- 4) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start.
-
- The best information is that 1) does it on older Sonics, 2) on newer ones, 3)
- on even newer ones, and 4) on the Mega Drive version. Keep your fingers on A
- and Start until Sonic first appears in an act. Within debug mode, B toggles
- between sprite mode and normal mode; A selects the sprite, and C places it.
- There should be a bunch of hexadecimal
- numbers on top of your score. (Sonic also cannot die by getting hit or
- falling onto spikes in this mode.)
-
-
- ``Is Street Fighter II on any home video game systems?''
-
- It is on the Super NES/Super Famicom. The PC Engine Super CD version,
- reported in at least one American magazine, is just a rumor. There is a
- license for Fighting Street II; since Fighting Street I was really SFI, it's
- possible that Fighting Street II _could_ be SFII, but nobody is sure.
-
-
- Streetfighter II code to play the same characters versus one another.
-
- Down-Right-Up-Left-Y-B-X-A. Right and left are the buttons, not the right and
- left on the control pad. Do this at the start of the Capcom screen and finish
- it before the screen fades; when it works a tone will sound.
-
- The code on the US version is Down-Right-Up-Left-Y-B.
-
-
- ``What are the Ranma 1/2 games available?''
-
- Gameboy (plays on US Gameboys): one game, block moving/maze type of game.
- Super Famicom (plays on SNES with adaptors or cutting the cartridge slot):
- two Streetfighter-II clone type games.
- PC Engine (CD games play on Turbografx-16; super-CD will play when the super-CD
- is released in the US): there is an earlier punch/kick/scroll game (CD), and a
- more recent "video comic" game (CD); the latter requires Japanese knowledge.
- There will eventually be a super-CD port of the Super Famicom game.
-
-
- ``What version of Might and Magic is available for the Genesis?''
-
- It's Might and Magic II, even though it's packaged without the number II.
-
-
- How to make a language switch (Genesis/MD).
-
- On a Genesis/MD, there are jumpers labelled JP1, JP2, JP4, and JP3. The Genesis
- has a capacitor on JP1 and a trace on JP2; the Mega Drive has a capacitor on
- JP2 and a trace on JP1. The bottom ends of JP1 and JP2 are connected together.
- So if you cut the trace and the top end of the capacitor, and install a DPDT
- switch between them which reconnects them either unchanged or swapped left to
- right, you have a language switch. [B connected to B, A to A, below...]
- You'll need some wire, and a soldering iron, solder, and a DPDT switch. This
- is what I did (and it works):
-
-
- (switch in 2 positions)
-
- 2 1 2 1 2 1 2 1
-
- | | | | _| |_ _| |_
- | | | | / \ / \
- | | | | / B A \ / B A \
- | | | r-------+ | | r-+---+-+ |
- | | | | | | | | | | | |
- | | | | | | | | | | | |
- | | CUT +-|-+ +-|-+ +-|-+ +-|-+
- | | | | | | | |
- | | | | | | | |
- | | |_|___|_| |_______|
- | | | | A| |B A| |B
- | _ | _ | _ | _
- | = <--capacitor | = | = | =
- | - | - | - | -
- | | | | | | | |
- \___/ \___/ \___/ \___/
-
- [UNTESTED BY ME, but reported to me]: Some machines do not have the capacitor.
- They have an open circuit instead. Also, I have been told (though I have not
- checked!) that even on the machines with a capacitor, you can throw out the
- capacitor and leave an open circuit. In either of these situations, the switch
- would be a lot simpler, requiring a SPDT switch and less wire and solder. But
- I haven't tested them....
-
- JP3 and JP4 can be similarly swapped for a 50/60 hz switch.
-
- The language switch lets you choose between English and Japanese mode on games
- which have dual-version ROMs, and lets you play the Japanese version of
- Rolling Thunder II and Thunderforce IV on a Genesis, or Dragon's Fury on a
- Mega Drive.
-
- The following is a partial list of games that have dual ROMs and change with a
- language switch (or when just put in the opposite machine)
-
- Bonanza Brothers: Game plays in Japanese.
- Columns: Instructions are in Japanese.
- *Cyberball: Japanese version has a modem option.
- Dragon's Fury: This game does not play at all on a Mega Drive, giving a
- message about how it's not intended for use in Japan. (The Japanese version,
- Devil's Crush MD, does play on either system.)
- Dynamite Duke: Harder on the Mega Drive.
- Elemental Master: Harder on the Mega Drive.
- Fatal Labyrinth: Game plays in Japanese.
- Fire Shark: Different title screen with Kanji.
- Forgotten Worlds: Text is in Japanese.
- Gaiares: Plays in Japanese language, but the language can be changed to
- either version on either Genesis/MD. Hold down A, B, C, and press Start for an
- options screen which lets you choose the language.
- Ghostbusters: The Ghostbusters speak Japanese.
- Ghouls and Ghosts: Different title screen with Kanji. To see it on a
- Genesis, select the last music and sound (26 and 56) from the options screen,
- then press lower left; A, B, or C; and Start all at the same time. (I never
- tried this, but Gamepro magazine claims it works.)
- Insector X: Title screen refers to company as Hot-B, not Sage's Creation.
- The MD version shoots more slowly. Ending text for the game is still in
- English. (I don't know if a real MD game does this.)
- *Marvel Land: The Japanese version says "for Mega Drive" or "for Genesis"
- but the language stays Japanese. Presumably the English version does the same
- in English (can anyone confirm this?)
- Mystic Defender: This game is actually the anime-based Kujaku-Oh (Peacock
- King) 2 game. In Japanese mode, the opening text is replaced by a graphics
- screen (never seen in the US version) with Japanese. The levels have names,
- the main character wears a white robe, the lightning magic effect is different,
- and the character is referred to as Kujaku in the ending text (which is still
- English).
- Outrun: The attract mode does not include sound, the startup screen says
- "push" (instead of "press") start button, and "(C) Sega 1986, 1991" is printed
- in reverse order. The default option settings are KM/H and a different button
- selection (but can still be changed with the option screen).
- Quackshot: Text is in Japanese.
- Revenge of Shinobi: Title screen changes to Super Shinobi.
- *Rolling Thunder II: The Japanese version only works on a Japanese setting,
- and prints a message instead when the machine is set to English. Anyone tried
- a US version on a Mega Drive?
- Streets of Rage: Title screen changes to Bare Knuckle, and all text is in
- Japanese, including the introduction. The clock resets when you encounter the
- bosses.
- Thunder Force II: Title screen has "MD" on it, and company name is
- "Tecnosoft".
- Thunder Force III: company's name is spelled "Tecnosoft".
- *Thunder Force IV: The Japanese version only works on a Japanese setting.
- Truxton: Turns into Tatsujin. (What does this mean?)
- Twin Hawk: Different title screen with Kanji.
- *Wrestle War: The wrestler is blond on a Genesis and black-haired on a MD.
-
- * Information obtained by testing a Japanese cartridge
-
- In addition, bilingual games do not say "TM" with "Sega" before the title
- screen.
-
- No difference: Batman, Last Battle, *Mega Panel, Musha, Phelios, Sagaia, Sonic
- the Hedgehog, Space Invaders '91, Strider, Target Earth, *Tetris, Trouble
- Shooter, Twin Cobra, Valis III, Wings of Wor. [This list doesn't include
- RPG's or games made by US companies. Not surprisingly, none of them are
- bilingual.]
-
-
- PC Engine/TG-16 pinout.
-
- This information was posted by David Shadoff (david.shadoff@canrem.com)
- and is mostly verbatim:
-
- Notes:
- (1) For reference, pin 1 is the short pin (on the left, if the card
- is to inserted forwards), pin 38 is the long pin on the right.
- (2) * - means I think this is what it is
- ** - means I don't know
- (bar) - means it is an active-while low condition (usually denoted
- by a bar over top)
- (3) I'm telling you all I know (which really isn't much), and it may
- contain errors, also - I will not be held responsible for errors
- in this list. (or any damages resulting from the use of, or
- inability to use, this information, etc...)
-
- Pin Use
- --- ---
- 1 ** 20 D4
- 2 ** 21 D5
- 3 A18* 22 D6
- 4 A16 23 D7
- 5 A15 24 CE (bar) - chip select
- 6 A12 25 A10
- 7 A7 26 OE (bar) - output enable
- 8 A6 27 A11
- 9 A5 28 A9
- 10 A4 29 A8
- 11 A3 30 A13
- 12 A2 31 A14
- 13 A1 32 A17
- 14 A0 33 A19*
- 15 D0 34 R/W (bar over W) - read/write
- 16 D1 35 **
- 17 D2 36 **
- 18 Gnd 37 **
- 19 D3 38 +5V
-
- It is interesting to note that pins 6 thru 29 are basically exact
- duplicates of the functions of pins 2 thru 25 on a 2764 EPROM.
- Obviously, the design of the chip's die was not a complete re-work;
- it just sits on a different package.
-
- I got this information from tracing address- and data-paths through
- the PC-E to the 2K static RAM (which has a known pinout), and
- extending that information by reviewing an NEC data book on their
- 1-Megabit factory-programmed PROM's (it's an old data book, so I
- couldn't go any further).
-
- The TG-16 differs from the PC-E in that the D0-7 datalines are
- reversed (actually, the PROM is programmed that way, and the wires
- leading to the data bus in the machine are reversed). I have
- shown here, the card pinout (which does not differ). I believe
- that this is the PC-E port pinout (TG-16's just reverse the data
- lines' order; swap 0 for 7, 1 for 6, 2 for 5, and 3 for 4).
-
- Additional information: to copy a TG-16 game to work on a PC Engine with
- copier, reverse the bit order; check for the first bytes to be 78 54 A9, the
- letters NEC at offset 15 hex, and then change the F0 at offset 0B to an 80.
-
-
- Other FAQ's and regular postings:
- ================================
-
- Anime video games list: maintained by Steve Pearl (pearl@remus.rutgers.edu).
- The list can be ftp'ed from romulus.rutgers.edu (128.6.13.2).
-
- Japanese video game source list: ditto.
-
- Atari Lynx users' list: list mail to lynx-list@scintilla.capitola.ca.us and
- to be added to the list, mail to lynx-request@scintilla.capitola.cs.us.
-
- The Lynx cheat list is on terminator.cc.umich.edu in /atari/lynx.
-
- SNES FAQ/spoiler list: formerly maintained by Craig Heartwell (craig@sae.com).
- This address seems not to exist any more, though.
-
- Genesis spoiler list: maintained by Bob Rusbasan (rusbasan@sage.cc.purdue.edu)
- This address seems not to exist any more, either.
-
- Megadrive spoilers: collected by Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.
- edu). Not in list form.
-
- TG-16 cheat list/FAQ: maintained by Steve Pearl (pearl@remus.rutgers.edu).
-
- Digital Games Review Digest: To subscribe, send mail to digital-games@
- digital-games.intuitive.com. To obtain back issues, send mail to
- info@limbo.intuitive.com containing the lines "help" and "listall
- Digital.Games".
-
- Genesis joystick pinouts: an article was posted by nhowland@matt.ksu.ksu.edu.
- I presume he'd be able to send you a copy of the article, or if not, I saved
- one; it's too long to include here.
- --
- Hi! Ani mutacia shel virus .signature. Ha`atek oti letoch .signature shelcha!
-
- Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
- INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
-