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- Newsgroups: comp.windows.x
- Path: sparky!uunet!nds!brian
- From: brian@nds.com (Brian Dockter)
- Subject: Re: benchmark for xserver
- Organization: Northwest Digital Systems
- Date: Tue, 21 Jul 92 17:56:26 GMT
- Message-ID: <1992Jul21.175626.7732@nds.com>
- X-Newsreader: Tin 1.1 PL3
- References: <raney.711687751@teal>
- Lines: 17
-
- raney@teal.csn.org (Scott Raney) writes:
- : In order to do double-buffered animation, you *have* to draw into
- : offscreen memory (or count on non-portable server extensions). The
-
- You do not *have* to draw into offscreen memory to do double buffered
- animation. Another approach which is faster is to draw into the
- window and flip the colormap to show the new image. Of course this
- assumes that you have a writable colormap (i.e. GrayScale, PseudoColor,
- or DirectColor).
-
- Just run "ico -dbl -p8" to see this method in action.
-
- Brian
- --
- Brian Dockter | Northwest Digital Systems
- UUCP: uunet!nds!brian | Voice: 206-524-0014
- Internet: brian@nds.com | FAX: 206-524-0018
-