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  1. Newsgroups: comp.sys.sgi
  2. Path: sparky!uunet!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!nntp-server.caltech.edu!andrey
  3. From: andrey@cco.caltech.edu (Andre T. Yew)
  4. Subject: Re: VGXT vs. Reality Engine
  5. Message-ID: <1992Jul23.190501.21665@cco.caltech.edu>
  6. Sender: news@cco.caltech.edu
  7. Nntp-Posting-Host: bartman
  8. Organization: California Institute of Technology, Pasadena
  9. References: <jboyle.711872066@godzilla.cgl.citri.edu.au> <nllj1p4@fido.asd.sgi.com>
  10. Date: Thu, 23 Jul 1992 19:05:01 GMT
  11. Lines: 12
  12.  
  13. grege@chopin.asd.sgi.com (Greg Estes) writes:
  14.  
  15. >New texture mapping modes, including bicubic interpolation and
  16. >    3D textures
  17.  
  18.     By 3D textures, do you mean bump-mapping or volume
  19. textures (Perlin textures)?
  20.  
  21. --Andre
  22.  
  23. -- 
  24. Andre Yew                             andrey@tybalt.caltech.edu (131.215.48.100)
  25.