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- Newsgroups: comp.sys.sgi
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!nntp-server.caltech.edu!andrey
- From: andrey@cco.caltech.edu (Andre T. Yew)
- Subject: Re: VGXT vs. Reality Engine
- Message-ID: <1992Jul23.190501.21665@cco.caltech.edu>
- Sender: news@cco.caltech.edu
- Nntp-Posting-Host: bartman
- Organization: California Institute of Technology, Pasadena
- References: <jboyle.711872066@godzilla.cgl.citri.edu.au> <nllj1p4@fido.asd.sgi.com>
- Date: Thu, 23 Jul 1992 19:05:01 GMT
- Lines: 12
-
- grege@chopin.asd.sgi.com (Greg Estes) writes:
-
- >New texture mapping modes, including bicubic interpolation and
- > 3D textures
-
- By 3D textures, do you mean bump-mapping or volume
- textures (Perlin textures)?
-
- --Andre
-
- --
- Andre Yew andrey@tybalt.caltech.edu (131.215.48.100)
-