home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!olivea!sgigate!odin!jetson.asd.sgi.com!lroy
- From: lroy@jetson.asd.sgi.com (Linda Ann Roy)
- Newsgroups: comp.sys.sgi
- Subject: Re: even faster graphics
- Message-ID: <1992Jul21.200319.28165@odin.corp.sgi.com>
- Date: 21 Jul 92 20:03:19 GMT
- References: <25672@life.ai.mit.edu>
- Sender: news@odin.corp.sgi.com (Net News)
- Reply-To: lroy@jetson.asd.sgi.com (Linda Ann Roy)
- Organization: Silicon Graphics, Inc., Mountain View, CA, USA
- Lines: 17
- Nntp-Posting-Host: jetson.asd.sgi.com
-
- In article <25672@life.ai.mit.edu>, sundar@fiber-one.ai.mit.edu (Sundar
- Narasimhan) writes:
- |> I have an application that currently renders using the standard
- |> GL bgnpolygon().. endpolygon() calls with lights/shading.
- |> I'd like to find out ways of speeding this up (I have LOTS of polygons).
- |> I'd like to know
- |>
- |> a. what speed up is possible going to graphical objects?
- |> b. is there a way of storing and restoring computed images that
- |> is faster?
- |>
- |> Thanks.
-
- A good place to start is the "Graphics Library Programming Tools and
- Techniques"
- document. (Doc.Num.:007-1489-010).
- Check it out. Chapter 2 'Tuning Graphics Applications' explains the basics.
-