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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!cs.utexas.edu!sdd.hp.com!wupost!csus.edu!news
- From: eps@futon.SFSU.EDU (Eric P. Scott)
- Subject: Re: Using a sound in an application...
- Message-ID: <1992Jul31.060157.7029@csus.edu>
- Sender: news@csus.edu
- Reply-To: eps@cs.sfsu.edu
- Organization: San Francisco State University
- References: <30JUL92.17051704@enh.nist.gov> <1992Jul31.025720.901@jupiter.sun.csd.unb.ca>
- Date: Fri, 31 Jul 1992 06:01:57 GMT
- Lines: 22
-
- In article <30JUL92.17051704@enh.nist.gov> aoml@enh.nist.gov writes:
- >I have a sound that exists in my nib section. How can I execute that sound
- >easily?
-
- In article <1992Jul31.025720.901@jupiter.sun.csd.unb.ca>
- mtj@unbsj.ca (Mike Jory) writes:
- >and whenever you want to play the sound:
- >SNDPlaySoundfile(filename,0);
-
- That doesn't help, because the sound doesn't have a file name.
-
-
- You *could* use getsectdata(3) to "directly" obtain a
- SNDSoundStruct * and feed that to SNDStartPlaying(), but it's
- probably easier to use the SoundKit's Sound class
- (+addName:fromMachO: or +findSoundFor:), and -play that.
-
- Remember that sound playback occurs in a separate thread, and
- you may want to use -waitUntilStopped or a -didPlay: delegate
- method to keep things synchronized.
-
- -=EPS=-
-