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- Path: sparky!uunet!sun-barr!cs.utexas.edu!uwm.edu!ogicse!reed!nobody
- From: lust@reed.edu!lust.reed.edu!pcalahan (Patrick John Calahan)
- Newsgroups: comp.sys.mac.programmer
- Subject: CopyMask vs. ClipRgns
- Message-ID: <m0mB91U-00000fC@lust.reed.edu>
- Date: 23 Jul 92 19:40:35 GMT
- Article-I.D.: lust.m0mB91U-00000fC
- Sender: pcalahan@reed.edu (Patrick John Calahan)
- Organization: Reed College, Portland, OR
- Lines: 8
-
- Which is faster, CopyMask or CopyBits with a clipping region?
-
- Essentially, I have a game in which objects move around a playfield,
- moving behind some objects in the foreground. Currently the foreground
- objects are clipped with rectangles and the game pieces are animated with
- copybits. Would it be faster to define a large
- bitmap mask of all of the foreground objects and use copymask for the game
- pieces? Thanks...
-