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- Path: sparky!uunet!gatech!prism!ccoprdj
- From: ccoprdj@prism.gatech.EDU (Jorge Diaz)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Virtual Reality Survey
- Message-ID: <64759@hydra.gatech.EDU>
- Date: 31 Jul 92 14:26:50 GMT
- References: <1992Jul29.033822.19419@monu6.cc.monash.edu.au> <Bs6LAr.Bxq@watserv1.uwaterloo.ca> <1992Jul31.064231.17561@mnemosyne.cs.du.edu>
- Organization: Georgia Institute of Technology
- Lines: 30
-
-
- Before we go any further arguing if something is VR or not, I think we're
- going to need to define what exactly VR is. I think a previous poster said
- it best:
-
- > I don't mean to split hairs....well OK, so I'm splitting hairs.
- >Virtual Reality is a simulated world that the user can interact with. This
- >includes all of the helmeted-holographic stuff down to Infocon's interactive
- >text games.
- Sorry, I lost the name. :(
-
- Virtual Reality is a simulated world that the user can interact with.
- The hardware used for this interaction (whether it be a keyboard, a mouse,
- or a power glove) is irrelevant. By this definition, UW would *certainly*
- be considered VR. As would the old Infocom games. Obviously, the
- degree of interaction is much greater in some games than others. I
- would actually put Infocom games very high on the list, because you
- could do almost anything in their worlds (as long as you didn't mistype
- something :-).
-
- Some people prefer graphics VR games, such as Wolf-3D or UW. Others
- want the full gyroscope/helmet/holographic versions. Whatever floats
- your boat. But they are still all VR.
-
-
- --
- Jorge Diaz | "You're outmanned, you're outgunned, you're
- Georgia Institute of Technology | outequipped what else have you got?"
- Office of Information Technology | "Guile."
- ccoprdj@prism.gatech.edu | -- Riker and Worf "Peak Performance"
-