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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!leafusa!pld
- From: pld@cthulhu.hq.ileaf.com (Peter L. DeWolf)
- Subject: Re: Civ: How to create specialists
- Message-ID: <PLD.92Jul29142414@cthulhu.hq.ileaf.com>
- Reply-To: pld@ileaf.com
- In-reply-to: duperval@ERE.UMontreal.CA's message of 24 Jul 92 17:03:16 GMT
- Sender: pld@HQ.Ileaf.COM (Peter L. DeWolf)
- Organization: Interleaf, Inc.
- References: <1992Jul13.081543.28812@cs.ruu.nl> <BrBuM5.M7A@unx.sas.com>
- <1992Jul13.074803.9284@bcars64a.bnr.ca>
- <1992Jul24.170316.29145@cc.umontreal.ca>
- Date: Wed, 29 Jul 92 18:24:21 GMT
- Lines: 28
-
- >>>>> On 24 Jul 92 17:03:16 GMT, duperval@ERE.UMontreal.CA (Duperval Laurent) said:
-
- > Irrigation gives you more food productivity when your city is surrounded by
- > deserts or swamps, etc. Mining will increase trade on hills and mountains (I
- > think). To decide if you should mine or irrigate, a city uses the squares
- > around it as follows:
-
- > *
- > ***
- > **C**
- > ***
- > *
-
- Actually, a city uses the following squares:
-
- ***
- *****
- **C**
- *****
- ***
-
- If you look at the City display, you will see exactly which of these
- squares are in production for a particular city.
-
- - Peter
- --
- Peter L. DeWolf | Ph'nglui mglw'nafh Cthulhu
- pld@ileaf.com | R'lyeh wgah-nagl fhtagn.
-