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- Path: sparky!uunet!mcsun!sunic!dkuug!diku!joker
- From: joker@diku.dk (Morten Christian Holmgreen)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Civ--The Bloat Strategy
- Keywords: Civilisation, King and Emperor Levels
- Message-ID: <1992Jul25.203534.24533@odin.diku.dk>
- Date: 25 Jul 92 20:35:34 GMT
- References: <1992Jul21.211510.14804@csi.uottawa.ca> <14o4kjINN6jf@agate.berkeley.edu> <Brvt2s.A6K@undergrad.math.waterloo.edu>
- Sender: joker@freja.diku.dk
- Organization: Department of Computer Science, U of Copenhagen
- Lines: 35
-
- lflchang@cayley.waterloo.edu (LARRY CHANG) writes:
-
- >> The way the above strategy is foiled is that when you have too many city for
- >> any type of government Very Unhappy people started showing up. These must
- >> be converted to unhappy before content. So, if you just build small cities
- >> to avoid overcrowding and building temples or catherdrals, this wouldn't work,
- >> since Very Unhappy people appears at a certain number of cities, and you just
- >> have to build those improvements to satisfy the masses.
- >>
- >> alex
- >> soelex@four-lab4.berkeley.edu
-
- [stuff deleted]
-
- >BTW, I found that the bloat strategy is still feasible, though much harder.
- >The Hanging Garden, which is generally regarded as useless, plays an essential
- >role in the strategy, though. Bach's Cathedral must also be build asap. The
- >increased unhappiness posts an severe obstacle to the strategy, but a military
- >unit (in depotism) will change the first unhappy citizen to content, giving
- >time and resources to build a temple. In other forms of governments, the
- >unhappiness due to the number of cities reduces, and in democracy/republic,
- >high luxury rate can be used until Bach's Cathedral is built. I tried this
- >strategy, and it sorts of works (in many cities, I have to build a temple,
- >granary, collosium and then a cathedral before other improvements, but at that
- >time, I got a lot of money through selling over 20 granaries).
-
- Is it just the number of cities or is it the number of cities pr.square
- mile of land you control??? I have 3 1/2 screen full of cities and NO
- problems with unhappiness...
-
- Christian
- --
- M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
- student, University of Copenhagen, Dept. of Computer Science
- "Human errors can only be avoided if one can avoid the use of humans"
-