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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!srg!spica!dpipes
- From: dpipes@spica.srg (Dave Pipes x4552)
- Subject: Re: Virtual Reality Survey
- Organization: just me
- Date: Fri, 24 Jul 92 13:03:36 GMT
- Message-ID: <1992Jul24.130336.8101@srg.srg.af.mil>
- Followup-To: comp.sys.ibm.pc.games
- References: <1992Jul22.113234.14057@husc13.harvard.edu> <1992Jul23.120235.23377@srg.srg.af.mil> <1992Jul23.235216.16062@midway.uchicago.edu>
- Sender: news@srg.srg.af.mil (Usenet news user)
- Lines: 20
-
- In article <1992Jul23.235216.16062@midway.uchicago.edu> lidz@midway.uchicago.edu writes:
- >
- >You mentioned that you had nefver heard the term "Virtual Reality" back when
- >InfoCom was all the rage. Yeah, of course not, it wouldn't help them sell it if
- >noone thought of it as special.
-
- (I'm not sure what "it" refers to, but I *think* this is a response to me...)
- Who is selling "Virtual Reality" setups now? I am unaware of any commercial
- sets now available, although someone mentioned something for the Apple, like
- a design studio for researchers.
-
- I am not stupid enough to believe these arcade games which have VR plastered
- all over them, and Blue Sky is not stupid enough to try to sell Underworld
- as full VR. So again, support your claim that VR is *not* full field of
- view graphics combined with non-keyboard input, minimally.
- >
- >
-
- David Pipes
- robear@digex.com
-