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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!wupost!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!machine!chinet!ignatz
- From: ignatz@chinet.chi.il.us (Dave Ihnat)
- Subject: Re: COMING SOON: New Wolf3d editors that work with all 6 episodes
- Summary: Why not work a deal with Apogee?
- Message-ID: <1992Jul23.165725.17919@chinet.chi.il.us>
- Sender: Dave Ihnat
- Date: Thu, 23 Jul 1992 16:57:25 GMT
- References: <rdippold.711756067@cancun> <BrrLn6.Eos@usenet.ucs.indiana.edu> <rdippold.711768831@cancun>
- Organization: Chinet - Public Access UNIX
- Lines: 36
-
- In article <rdippold.711768831@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
- >Because you have "stolen" their work (the graphics) and are freely
- >distributing it. As to all the whys and wherefores, it's time for a
- >copyright lawyer. It's the same reason you can be sued for sampling
- >pieces of someone else's music for use in your own music.
-
- It's quite true that you would be violating Apogee copyrights. But a simple
- question comes to mind. It's obvious that there's a *lot* of interest in the
- editors. Correspondingly, there's also a *lot* of interest just in the maps,
- without modifying the game. (I've a lot of nieces and nephews that are too
- young to want to puzzle out the hidden walls, for instance, but using the map
- with the game is a challenge in its own right for them; and they enjoy the
- "cartoon". A map display for the new games will net Apogee its $50 from me...)
-
- Why not contact them and offer your product as an adjunct to theirs? License,
- work with the author--even get cooperation in the game development. Fork over
- a part of what you make for your package (or even better--have Apogee handle
- sales, and collect a royalty.) Develop a shareware version that goes out with
- the games. The argument that the editor will cut into sales is specious; there
- are a number of people for whom this is interesting, but the majority just want
- to plug'n'play. For that matter, you could flag levels written with a licensed
- editor so they only work with a licensed copy of the game; shareware versions
- would only work on the shareware game; and even sell licenses (that cost more)
- that permit "level authors" to distribute their levels for all games.
- Eventually, all these games "wear out", but an ongoing set of such things would
- extend the life of the game quite a bit. In a more general vein, it should be
- possible to make this apply to most of the Apogee games, no? At least, I'd
- use a set of common graphics and game engines under the hood...
-
- Like, it doesn't have to be "How can we do this despite Apogee's lawyers". It
- *can* be "How can we do this WITH Apogee and their lawyers."
-
- Just a thought,
- Dave Ihnat
- ignatz@homebru.chi.il.us (preferred return address)
- ignatz@chinet.chi.il.us
-