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- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!caen!destroyer!news.iastate.edu!iscsvax.uni.edu!gobeski8618
- From: gobeski8618@iscsvax.uni.edu (Steve 'Gobes' Gobeski)
- Newsgroups: comp.sys.cbm
- Subject: Re: Might and Magic II
- Message-ID: <1992Jul30.160558.5876@iscsvax.uni.edu>
- Date: 30 Jul 92 16:05:58 -0500
- References: <1992Jul28.042854.29626@usenet.ins.cwru.edu>
- Organization: University of Northern Iowa
- Lines: 25
-
-
- In article <1992Jul28.042854.29626@usenet.ins.cwru.edu>, cb317@cleveland.Freenet.Edu (Stephanie J. Kessler) writes:
- >
- > I've been working on this game for what seems to be forever, and
- > seem to be no further at completing it. Perhaps someone out there
- > can give me a bit of direction and purpose to use to help me out.
- > My bais (basic) question is this. What is the goal of this game,
- > and how to survive the challenges of the Judges?
- > --
-
- The goal is (that I can guess) to intervene in King Kalohn's battle with the
- MegaDragon so that he wins. To do this you need to put the orb of power back
- together (Kalohn had foolishly disassembled it at the time) so you need (or at
- least supposed to have it) when you do. Then you go thru the dungeon in square
- lake (I did this first, not knowing). The last space in that dungeon probably
- does something spiffy (I got, "Save the king in the 7th century first!").
-
- The best hint I can give at surviving the challenges is to go to tundara and
- stock up on skill potions!!! Or, another, sneakier way around this: go to
- Native's cove and get the Frenzy spell. A quirk in the game (at least my
- version) causes a character's xp total to end up in the 100,000,000's when
- Frenzy is cast on them. WARNING: This will make the game exceedingly boring!
-
- -- Steve 'Gobes' Gobeski
-
-