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- Newsgroups: comp.sys.apple2
- Path: sparky!uunet!sjsca4!media-lab.media.mit.edu!kass
- From: kass@media-lab.media.mit.edu (Andrew Kass)
- Subject: Re: The Perennial Piracy Debate (was Re: Bilestoad)
- Message-ID: <1992Jul27.203946.16100@sj.ate.slb.com>
- Sender: news@sj.ate.slb.com
- Reply-To: kass@sj.ate.slb.com
- Organization: Schlumberger Technologies ATE, San Jose
- References: <bxgmdhg.payner@netcom.com> <1992Jul24.042928.14636@nuscc.nus.sg>
- Date: Mon, 27 Jul 92 20:39:46 GMT
- Lines: 22
-
- In article <1992Jul24.042928.14636@nuscc.nus.sg>, isc10327@nusunix3.nus.sg (ONG
- TAT-WEE) writes:
- |> There are around 1 million Apple IIGS systems in the world. If
- |> only say 0.001% (?!!?) of 1 million pay for original s/w, the publisher
- |> would get (say at $20 per game), 0.001 * 1,000,000 * 20 = $20,000! Now,
- |> comparatively, on the IBM PC side, there are around 80 million clones +
- |> Blues around the world. Even if only 0.001% pay for original s/w, the
- |> publisher will be getting 0.001 * 80,000,000 * 20 = $1,600,000!!
- |>
- |> - DOTW -
- |>
-
- Just a small math reality check here:
-
- 100% of 1,000,000 = 1.00 * 1,000,000 = 1,000,000
- 10% of 1,000,000 = 0.10 * 1,000,000 = 100,000
- 1% of 1,000,000 = 0.01 * 1,000,000 = 10,000
- 0.1% of 1,000,000 = 0.001 * 1,000,000 = 1,000
- 0.01% of 1,000,000 = 0.0001 * 1,000,000 = 100
- 0.001% of 1,000,000 = 0.00001 * 1,000,000 = 10
-
- Andrew
-