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- Newsgroups: comp.sys.apple2
- Path: sparky!uunet!darwin.sura.net!jvnc.net!nuscc!nusunix3.nus.sg!isc10327
- From: isc10327@nusunix3.nus.sg (ONG TAT-WEE)
- Subject: Re: The Perennial Piracy Debate (was Re: Bilestoad)
- Message-ID: <1992Jul24.042928.14636@nuscc.nus.sg>
- Sender: usenet@nuscc.nus.sg
- Organization: National University of Singapore
- References: <bxgmdhg.payner@netcom.com>
- Date: Fri, 24 Jul 1992 04:29:28 GMT
- Lines: 24
-
- Look guys, let's stop attacking one another regarding this Piracy
- Debate. Whatever is said, piracy is killing the Apple II line! It's
- small wonder the s/w publishers dropped the Apple II from their line.
- Just think a minute:
-
- There are around 1 million Apple IIGS systems in the world. If
- only say 0.001% (?!!?) of 1 million pay for original s/w, the publisher
- would get (say at $20 per game), 0.001 * 1,000,000 * 20 = $20,000! Now,
- comparatively, on the IBM PC side, there are around 80 million clones +
- Blues around the world. Even if only 0.001% pay for original s/w, the
- publisher will be getting 0.001 * 80,000,000 * 20 = $1,600,000!!
-
- Just ask yourself. If you're the publisher, which side would you go?!!
- And I personally think that 0.001% of 1 million (= 1,000) IIGS users
- paying for original s/w is quite a feat! Just ask Stephen Chiang how
- many users actually bought his DreamGrafix or ask Jawaid/Tim Meekins how
- many actually bought GNO!
-
- So the final line is this: If we want our Apple IIGS to survive and
- thrive in this Big Blue infested world, then stop pirating and start
- paying for original s/w!
-
- - DOTW -
-
-