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- From: bazyar@teal.csn.org (Jawaid Bazyar)
- Subject: The Perennial Piracy Debate (was Re: Bilestoad)
- Message-ID: <bazyar.711852801@teal>
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- Organization: Colorado SuperNet, Inc.
- References: <1992Jul21.155734.9934@sunb10.cs.uiuc.edu> <h5dmpaj.payner@netcom.com> <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> <6vfmmzb.payner@netcom.com>
- Date: Thu, 23 Jul 1992 00:53:21 GMT
- Lines: 69
-
- payner@netcom.com (Rich Payne) writes:
-
- >In article <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> ejohnson@sparc3.cs.uiuc.edu (Eric E Johnson) writes:
- >>In <h5dmpaj.payner@netcom.com> payner@netcom.com (Rich Payne) writes:
- >>
- >>>You deleted the text that I was responding to. The publisher did not pay
- >>>the author for the copies of bilestoad that it sold. THIS is why he has
- >>>not written any more games for the A//. This is not a piracy issue.
- >>
- >>But it is. If the game would have not been pirated, much more money
- >>would have been made for DataMost [I think that they are the ones who
- >>published Bilestoad] and they might have stayed in business.
- >>Regardless, someone lost money by a lot of piracy.
-
- >I do not believe that DataMost was in financial trouble when the Bilestoad
- >came out. Your assumption that piracy was a major cause is probably
- >wrong, but untestable, and therefore, not a meaningfull argument. The
- >lost profits argument -assumes- that everyone who pirates a program could
- >afford to buy is (no lost profits otherwise). I suspect that most of the
- >time, this is not the case.
-
- Oh Rich, you are so wrong.
- Pirates can afford huge hard drives (200MB and up).
- Pirates can afford $700 USRobotics HST Modems.
- Pirates can afford long distance phone bills.
- Pirates can damned well affort to buy a game now and then.
- You can justify if you wish, but piracy is a _crime_ punishable by
- a $10,000 fine and up to *TEN* years in prison. Think about that
- before you leap off and say that piracy doesn't hurt anyone.
-
- > And I suspect that the claimed lost profits
- >exceed the expendable cash of the American public by an order of magnitude.
- >Note, I am not defending piracy, but I am attacking the lost profits
- >argument.
-
- The lost profits argument is valid. It's like saying, well, these
- people now have this software. If they have it on their computer, and
- use it, that's lost profits to the company whether the jackass pirate
- had the money to pay for it or not.
-
- >None of which has any bearing on the fact that the PUBLISHER screwed the
- >programs authur, they did not pay for the copies that they sold. Or do you
- >call this piracy also?
-
- This is downright low, and I'm not defending DataMost. I'm attacking
- your laxidaisical attitude towards one of the largest criminal operations
- happening today.
-
- >The problems start when "an incredible number" -becomes- a number, and
- >the number is used as a fact, and a basis for huge lost profits.
-
- But it _IS_, Rich. If all those people really loved that game, and
- weren't scum-sucking pirate filth, they'd have paid for it. And guess
- what? There'd have been a Bilestoad II, and other games by that
- author. But, because 1) the publisher screwed over the author, and 2)
- because noone paid for the game, the author left the II market.
-
- I tell you what, Rich. You try being a software publisher sometime.
- Piracy will become _very_ important you you when every illegal copy
- means someone reaching into your pocket and stealing $20. Piracy is
- not a game, piracy is not a 'ignore it and it will go away' problem,
- piracy is a *crime* against those who are trying to keep the Apple IIgs
- alive.
-
- --
- Jawaid Bazyar | Ask me about the GNO Multitasking Environment
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