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- From: payner@netcom.com (Rich Payne)
- Newsgroups: comp.sys.apple2
- Subject: Re: Bilestoad
- Message-ID: <6vfmmzb.payner@netcom.com>
- Date: 22 Jul 92 14:19:29 GMT
- References: <1992Jul21.155734.9934@sunb10.cs.uiuc.edu> <h5dmpaj.payner@netcom.com> <1992Jul21.215710.12912@sunb10.cs.uiuc.edu>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 70
-
- In article <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> ejohnson@sparc3.cs.uiuc.edu (Eric E Johnson) writes:
- >In <h5dmpaj.payner@netcom.com> payner@netcom.com (Rich Payne) writes:
- >
- >>You deleted the text that I was responding to. The publisher did not pay
- >>the author for the copies of bilestoad that it sold. THIS is why he has
- >>not written any more games for the A//. This is not a piracy issue.
- >
- >But it is. If the game would have not been pirated, much more money
- >would have been made for DataMost [I think that they are the ones who
- >published Bilestoad] and they might have stayed in business.
- >Regardless, someone lost money by a lot of piracy.
-
- I do not believe that DataMost was in financial trouble when the Bilestoad
- came out. Your assumption that piracy was a major cause is probably
- wrong, but untestable, and therefore, not a meaningfull argument. The
- lost profits argument -assumes- that everyone who pirates a program could
- afford to buy is (no lost profits otherwise). I suspect that most of the
- time, this is not the case. And I suspect that the claimed lost profits
- exceed the expendable cash of the American public by an order of magnitude.
- Note, I am not defending piracy, but I am attacking the lost profits
- argument.
-
- None of which has any bearing on the fact that the PUBLISHER screwed the
- programs authur, they did not pay for the copies that they sold. Or do you
- call this piracy also?
-
- >>You have changed the subject, and deleted the text that would make this
- >>clear. And why is your 20,000 copy -guess- any better than the hundred
- >>billion dollar losses claimed by the software industry? They have a vested
- >>interest in making the number as high as possible, and I do not trust
- >>their numbers. Now if you actually went out and counted them...
- >
- >Did I count them? No. I did however, attend numerous summer computer
- >camps, and virtually everyone I met either had a copy of The Bilestoad
- >with them or had friends who had a pirated copy of it. The pirated
- >version I had had an incredibly quick load to it, whereas other pirated
- >versions had a different loading mechanism.
- >
- >Even the people I talk to at school who had Apple II's said that had a
- >pirated version of The Bilestoad. If this is an accurate sample of the
- >status of The Bilestoad, and I believe it is, I don't think its
- >unreasonable to assume that there was an incredible number of copies
- >made.
-
- The problems start when "an incredible number" -becomes- a number, and
- the number is used as a fact, and a basis for huge lost profits.
-
- >>>>As for the maps, unless they were published in the manual (which I rather
- >>>>doubt), then they are the creations of whomever compiled them, and they
- >>>>do have the right to post them. What good are the maps without the game?
- >>>
- >>>I got all the way to the uncharted islands without the maps...
- >
- >>This says nothing about the value/problem of maps. Do you want to be
- >>congratulated or what? Again you deleted the text whixh I was responding to
- >>which claimed that the maps should not have been posted.
- >
- >I had assumed that you wanted the maps for achieving higher islands in
- >the game. For that purpose, they really aren't needed.
-
- You know, we are still talking about different things. Not just here,
- but all through both posts. Probably the best thing to do is just to
- drop the issue. Or post what you want, but not as a response to my post.
-
- >--
- >Eric E Johnson | "For a successful technology, reality must
-
- Rich
-
- payner@netcom.com
-