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- Path: sparky!uunet!cs.utexas.edu!rutgers!bobsbox.rent.com!bobl
- From: bobl@bobsbox.rent.com (Bob Lindabury - SysAdmin)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: c.s.a.LightWave.advocacy?
- Message-ID: <bobl.681y@bobsbox.rent.com>
- Date: 30 Jul 92 08:28:01 GMT
- References: <1992Jul13.231037.3650@westford.ccur.com> <62179@cup.portal.com> <1992Jul18.063851.569@bilver.uucp> <b-nm=9a@lynx.unm.edu>
- Organization: Raven Enterprises -- Piscataway, NJ USA
- Lines: 25
- X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
-
- In article <b-nm=9a@lynx.unm.edu> kholland@hydra.unm.edu (Kiernan Holland) writes:
-
- > Yep. And Radiance and Rayshade is sh*t, right?
- >
- > Why the heck doesn't anyone have a modeling program that
- > just outputs formats for public-domain ray-tracing programs??
- > I mean, the rendering for some ray-tracing programs can blow
- > Lightwave away.
-
- Oh no..here we go again. You just don't get it do you? Yes, Radiance
- and Rayshade ARE shit if you need to bang out 3D animations in a
- production environment under strict budgetary and time guidelines.
- Lightwave allows the "professional" to produce animations for paying
- clients in a timely manner. Ray-tracing is NOT required of *MOST*
- clients and adds too much time overhead to most projects.
-
- Maybe you should grow-up for a few years and refrain from posting in
- this forum until you learn a bit more about such things.
-
- -- Bob
-
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