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- Newsgroups: comp.sys.acorn
- Path: sparky!uunet!decwrl!deccrl!news.crl.dec.com!rdg.dec.com!edieng.enet.dec.com!goodwin
- From: goodwin@edieng.enet.dec.com (Pete Goodwin)
- Subject: POVray V1.0
- Message-ID: <1992Jul28.182958.25403@rdg.dec.com>
- Sender: news@rdg.dec.com (Mr News)
- Organization: Digital Equipment Corporation
- Date: Tue, 28 Jul 1992 18:23:31 GMT
- Lines: 28
-
-
- I thought the POVray team were releasing POVray in September... still, they've
- released it, and I've got it working on my Archimedes. It's like before,
- multitasking, but they've made it easier to port. Unlike Rayshade V4, POVray
- compiled first time! Features of the new version are:
-
- * More object types - boxes are simple types not made out of planes
- blobs, height fields etc.
-
- * The syntax is simpler in some ways - object ... end_object has become
- object { ... }
-
- * Light sources are easier to use
-
- * Textures remain as Beta 0.5
-
- The application I've built is the same style as before, with a front end setup
- and the ray tracer task. The display previewer includes a simple ditherer, so
- the picture is a better. I've scrapped the FAST mode in preference for a
- multitasking switch - when off, it stops calling wimp_poll except at the end of
- a line.
-
- Sample scene files come to 800k compressed (ouch!). Once I've sorted out all
- the features, I'll hopefully release a copy to the Newcastle info server and
- maybe an updated Model scene editor.
-
- Pete Goodwin
- goodwin@system.enet.dec.com
-