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- Path: sparky!uunet!icd.ab.com!iccgcc.decnet.ab.com!kambic
- From: kambic@iccgcc.decnet.ab.com (Bonus, Iniquus, Celer - Delegitus Duo)
- Newsgroups: comp.software-eng
- Subject: Re: SEI Process Maturity Model
- Message-ID: <1992Jul23.113829.8535@iccgcc.decnet.ab.com>
- Date: 23 Jul 92 11:38:29 EST
- References: <5385@m1.cs.man.ac.uk>
- Lines: 25
-
- In article <5385@m1.cs.man.ac.uk>, robertsi@cs.man.ac.uk (Ian Robertson (BCW MSc 89)) writes:
- > Scott's response concentrates only on the `making of things. `Software
- > design processes' do NOT yield `components being assembled'.
- Unless you take the view that the design must be integrated and the parts of
- the design must be assemble. It is only a paper assembly, but an assembly
- nonetheless.
- >
- > Scott, you missed the point I was trying to make. When
- > we DESIGN things we describe them so that someone else can MAKE them. Whether they get made by a
- > man and a boy in a backyard or in a robotised assembly line depends on lots of issues, only
- > some of which are related to the design.
- >
- > The design is a description of what is to be made. The designer has a specification, or a brief,
- > or whatever, and uses his/her knowledge, experience, training, ingenuity to come up with a
- > `best' description of the artefact such that people who may not be so good at `designing'
- > things can go off and make it (of course the corollary is also true; people who are good at
- > designing are usually pretty useless at making). This description can be verbal, narrative or
- > graphical; usually the latter.
- Don't forget that the design has to be "made" also. It does not instantiate
- itself.
- [...]
-
- George Kambic
- standard disclaimer
-
-