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- Path: sparky!uunet!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!levels!8914437l
- From: 8914437l@levels.unisa.edu.au
- Newsgroups: comp.programming
- Subject: Collision Detection
- Message-ID: <18052.2a6ea82e@levels.unisa.edu.au>
- Date: 23 Jul 92 03:08:06 GMT
- Organization: University of South Australia
- Lines: 28
-
-
- Does anybody out there know of a fast efficient way to detect and handle
- colliding objects in two dimensions (there may be multiple objects colliding
- as well)...
-
- it may be a similar problem to gas particles colliding...
-
- Part of my Honours project is to animate objects and then detect when they
- collide and generate there new position...the problems come in when after a
- collision occurs the object then collides with another object, when it bounces
- away...
-
-
- Any suggestions or good algorithms???
- Please email me...
-
- Thanks in advance,
-
- +-----------------------------------------------------------------------------+
- | Andrew "Killer" Kulikovsky Be alert...the world needs lerts! |
- |------------------------------------+----------------------------------------|
- | B.App.Sc (Hons) Computer Studies | The wise men looked for Jesus Christ...|
- | | and so it is today. |
- | send email to: | |
- | kulikovsky@unisa.edu.au | - Look to Jesus Christ! |
- +------------------------------------+----------------------------------------+
-
- - People who live in glass houses shouldn't!
-