home *** CD-ROM | disk | FTP | other *** search
- Xref: sparky comp.lang.pascal:4560 alt.msdos.programmer:2079
- Path: sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
- From: sl8nl@cc.usu.edu
- Newsgroups: comp.lang.pascal,alt.msdos.programmer
- Subject: Re: Hi-rez timer/Graphics routines.
- Message-ID: <1992Jul26.231959.57512@cc.usu.edu>
- Date: 26 Jul 92 23:19:59 MDT
- References: <1992Jul26.014336.9808@leela.cs.orst.edu>
- Organization: Utah State University
- Lines: 22
-
- > Now, for the second part of this posting. Would anyone out there have
- > any FAST graphics routines for drawing a line between two points and for
- > plotting a pixel fast? It should be written in assembly language and should
- > be easily incorperated into a Turbo Pascal program (either linked to the
- > pascal program, or included in the source code itself using the ASM
- > feature of Turbo Pascal 6.0). This will be for use on a super VGA card,
- > but all I really need is a method for calculating the slope needed for
- > drawing a line very fast since I already know how to perform bank switching
- > on my SVGA card. Any help would be appreciated.
- >
- > --
- > +---------------------------+----------------------------------------------+
- > | Chris Wood | "If you can't convince them, confuse them." |
- > | woodc@jacobs.cs.orst.edu | -unknown |
- > +---------------------------+----------------------------------------------+
-
- Bresenham line drawing routines are FAST! Jim Bridges (I think Jim) has
- files out in the public domain called VGAKIT?? that already do this. Michael
- Abrash has covered this technique in his articles. If you can't find code,
- I'll post some.
-
-
-