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- Newsgroups: comp.graphics.visualization
- Path: sparky!uunet!wupost!sdd.hp.com!mips!odin!exacto.dallas.sgi.com!fouts
- From: fouts@exacto.dallas.sgi.com (Christopher Fouts)
- Subject: Re: Inventor?
- Message-ID: <1992Jul29.194725.24279@odin.corp.sgi.com>
- Sender: news@odin.corp.sgi.com (Net News)
- Nntp-Posting-Host: exacto.dallas.sgi.com
- Organization: Silicon Graphics (Dallas, TX)
- References: <712351699@tyranno.cs.duke.edu>
- Date: Wed, 29 Jul 1992 19:47:25 GMT
- Lines: 146
-
- In article <712351699@tyranno.cs.duke.edu>, jek@duke.cs.duke.edu (James E. Kittock) writes:
- |>
- |> Could someone please tell me about Inventor? Anything would be
- |> useful, including where to look for more information. Thanks.
- |>
- |> --
- |> James Kittock -- Duke class of 1992 -- Computer Science/Mathematics
- |> jek@cs.duke.edu | mcnc!duke!jek | PO Box 5750, Duke Station, Durham, NC 27706
- |> "Yes, I will kiss the girl from Venus for science." - They Might be Giants
-
- The following was posted in the Explorer news group a while back (Explorer
- uses Inventor for its rendering). Yesterday, SGI announced the availability
- of Inventor for licensing to the computer industry. Also, Digital Equipment
- Co. will be the first company to license Inventor. Inventor is available
- now on SGI and will be available to licensees in the first quarter of
- calendar 1993.
-
-
- IRIS Inventor - An Object-Oriented 3D Toolkit
-
- Overview
- April 1992
-
- Writing interactive 3D graphics applications has traditionally been a
- tedious, time consuming, and difficult task requiring a high level of
- programming expertise. Because it has been so difficult, developers have
- typically taken one of two approaches. They have either invented their
- own software abstraction above the low-level graphics commands or produced
- portable, "lowest common denominator" applications with little or no
- direct 3-D interaction. The former choice yields short-term solutions
- that are rarely given sufficient design and implementation effort. The
- latter approach results in disjoint user interfaces in which users can
- view 3-D objects but interact only through remote user interface widgets
- or keyboard command languages.
-
- IRIS Inventor, an object-oriented 3-D toolkit, offers a comprehensive
- solution to these traditional programming problems without the compromises.
- First, it presents a new programming model based on a 3-D scene database.
- This includes a rich set of objects such as cubes, polygons, materials,
- cameras, lights, trackballs, windows, 3-D viewers, and editors that speed
- up your programming time and extend your 3-D programming capabilities.
-
- Second, it provides an innovative event model that paves the way for 3-D
- interaction. In addition, IRIS Inventor allows the programmer to focus on
- the applications solution rather than graphics hardware implementation. If
- the specific object or operation needed for a program does not exist, then
- IRIS Inventor's object-oriented architecture makes custom additions easy.
-
- IRIS Inventor is a software library for writing interactive 3-D programs.
- It improves upon previous 3-D graphics libraries (such as GL, Phigs+, GKS)
- by introducing a database for representing 3-D data, objects, and scenes.
- IRIS Inventor matches a programmer's mental model of the task. Specifically,
- it is not a 3-D graphics toolkit for drawing pictures. Rather, it is a 3-D
- object toolkit for representing a user's 3-D physical models and operating
- upon them. Rendering is just one of the many operations that you can apply
- to a 3-D scene or data set.
-
- This new model for 3-D object programming makes the programming paradigm
- more simple and intuitive. It also paves the way for exciting 3-D
- interactivity and flexible program development. For example, IRIS Inventor's
- 3-D picking returns useful information such as the point of intersection,
- normal at the point of intersection, the nearest vertex, and more.
- Furthermore, Inventor does not do picking by redrawing the scene as many
- graphics libraries do. Instead, it does picking in software with immense
- improvements in performance, functionality, and precision.
-
- High-performance, high-precision picking allows you to add more interactivity
- to your 3-D programs. Inventor's event model for 3-D objects is designed
- to help you add that interactivity. Simply put, any 3-D object in a scene
- can now listen and respond to user input events such as Mouse Down or Key
- Pressed. This mechanism works exactly like any 2-D window system or toolkit
- that distributes user events to windows or widgets. In the case of IRIS
- Inventor, we have simply extended this idea to 3-D objects. You can now
- write interactive 3-D objects that listen and react to user events.
-
- The object-oriented architecture of Inventor makes it easy to generate
- Postscript output. Printing is a different way of rendering a scene. The
- scene database also makes a 3-D file format possible. Objects and scenes
- that are saved to file retain their full 3-D physical character and can
- be read back into another program. Other graphics library approaches either
- write out display lists (thus losing much of the 3-D coherence of objects)
- or require the programmer to create a separate file description.
-
-
-
- Answers to Commonly Asked Questions
-
- Q: Is IRIS Inventor replacing GL?
-
- A: No. GL will always have its place as a lean and mean rendering library
- that provides low-level, immediate-mode access to the frame buffer. Some
- applications will always require the GL frame buffer model to work. However, if
- you are writing 3-D applications that require intensive user interactivity, a
- 3-D database, 3-D data exchange, picking, 3-D object printing, or a common
- "look-and-feel", IRIS Inventor can save an enormous amount of time.
-
- Q: Is there a performance cost using a software layer on top of GL?
-
- A: Yes. However, few GL programs achieve peak graphics performance. This is
- because many applications have natural application overhead (CPU limited), and
- also because many programmers lack a solid understanding of the details and
- eccentricities of GL. If you are writing a simple display-only, immediate-mode
- GL program, then it will run faster using straight GL, (but not much). However,
- if your program has scene traversal, interactivity, picking, bounding box
- calculations, and other object space tasks, then Inventor will perform better
- for you. This is because Inventor is specially tuned to make optimal use of GL
- on each SGI machine.
-
- Q: Is IRIS Inventor a user interface toolkit?
-
- A: Yes and no. IRIS Inventor contains mostly 3-D objects. There is little
- in the way of conventional user interface objects such as buttons, dialogs,
- and menus. However, Inventor includes a full-fledged event model, a framework
- designed for 2-D or 3-D user interaction, and some manipulator objects for 3-D
- user interface building. Note that the IRIS Inventor Xt Component and Utility
- Library includes some traditional 2-D user interface widgets.
-
- Q: What are GLworks and Scenario?
-
- A: GLworks was one of the many names that was considered for the product.
- It was unfortunately used in an Iris Universe article, but later shelved.
- Scenario was the internal project name.
-
- Q: How is IRIS Inventor related to IRIS Explorer?
-
- A: IRIS Explorer is an application creation system and user environment
- that provides visualization and analysis functionality for scientists and
- engineers. IRIS Inventor is an object-oriented toolkit for 3-D application
- programmers. Explorer's 3-D geometry file format is Inventor's 3-D file
- format. Explorer's Render Module was written using IRIS Inventor, and custom
- Explorer rendering modules can be written using Inventor.
-
-
-
-
-
-
-
- --
-
- Chris Fouts Email: fouts@dallas.sgi.com
- Systems Engineer Phone: (214)-788-4122
- Silicon Graphics Computer Systems Vmail: 8714
- Dallas, TX
-
- "I am NOT argumentative."
-