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- Newsgroups: comp.graphics
- Path: sparky!uunet!cs.utexas.edu!usc!noiro.acs.uci.edu!unogate!stgprao
- From: stgprao@xing.unocal.com (Richard Ottolini)
- Subject: Re: in-betweening for cartoons .
- Message-ID: <1992Jul29.234710.19726@unocal.com>
- Originator: stgprao@xing
- Sender: news@unocal.com (Unocal USENET News)
- Organization: Unocal Corporation
- References: <25682@sophia.inria.fr> <#j1xs_q@rpi.edu>
- Date: Wed, 29 Jul 1992 23:47:10 GMT
- Lines: 30
-
- In article <#j1xs_q@rpi.edu> ncc1701@acm.rpi.edu writes:
- >laborel@zig.inria.fr (Louis Laborelli) writes:
- >
- >>I would like to know more about computer aided cartoons,
- >>ie the use of a program to interpolate between different frames.
- >>Is the process completly automated now ?
- >>Any references or addresses of companies doing that ?
- >>How different it is from morphing ?
- >
- >It's rather difficult to get a program to do tweening. Most computer
- >programs can only do linear interpolation between frames, which is
- >NOT tweening--it is morphing. Morphed motion, while occasionally
- >desirable, is usually not, for animation purposes.
- >
- >For instance, take an animation of someone walking. When you
- >walk, your leg moves forward quickly, slows as you step on it,
- >reverses direction, gaining speed until you bring it back again.
- >If you do simple interpolation, it'll look wierd...very robotic.
- >
- >There is a program out now for IBM PC's that allows you control over
- >the morphing, so you _can_ get tweening results (specifically,
- >it allows you to control the rate of change between individual
- >frames).
-
- It is a matter of building more rules-of-thumb in tweening programs for
- how different objects move. Some rules be based on physics, some on
- empirical observation, and some on stylistic flairs (e.g. stretched necks
- when falling off a cliff.) It will probably be an AI'ish thing.
- I think the technology is there, but not perhaps the quality and economic
- incentive- yet.
-