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- Path: sparky!uunet!portal!cup.portal.com!Chris_F_Chiesa
- From: Chris_F_Chiesa@cup.portal.com
- Newsgroups: comp.graphics
- Subject: Re: stereoscopic images ?
- Message-ID: <62783@cup.portal.com>
- Date: Sat, 25 Jul 92 06:02:35 PDT
- Organization: The Portal System (TM)
- References: <1992Jul20.131006.28219@hippo.ru.ac.za>
- Lines: 22
-
- Dirk Sturzebecher (g89s9112@alpha.ru.ac.za) writes:
-
- >I have a 3D wireframe object dissplayed. I would like to generate a
- >stereoscopic image from the wireframe object. What is the correct way of
- >doing this ? I can remember something about rotation ?
-
- I assume you mean to render a shaded, solid version of the image, right?
- I would think you could get good results by simply emulating the way
- stereoscopic perception works "in real life": generate one image, then move
- your "eye" ("camera") a little to one side, i.e. perpendicular to the
- direction you're "looking" ("aiming the camera") and generate another image.
- Two images of the same thing from slightly separated viewpoints => stereo.
-
- If you're just interested in rendering that wireframe itself in stereo,
- I've gotten fair results in the past by just doing the standard 2D-to-3D
- perspective transform, but adding a "sideways shift" to points based on
- their "distance from me." Render two images with slightly different "sideways
- shift" factors and you get a stereo pair. Keep in mind this is probably
- the "poor man's" way of doing this.
-
- Chris Chiesa
- Chris_F_Chiesa@cup.portal.com
-