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- Path: sparky!uunet!caen!uflorida!reef.cis.ufl.edu!gmt
- From: gmt@reef.cis.ufl.edu (GMM)
- Newsgroups: comp.graphics
- Subject: HUMOR: Prodigy and Distributed Raytracing
- Message-ID: <36484@uflorida.cis.ufl.edu>
- Date: 22 Jul 92 06:26:55 GMT
- Sender: news@uflorida.cis.ufl.edu
- Organization: Univ. of Florida CIS Dept.
- Lines: 16
- Nntp-Posting-Host: reef.cis.ufl.edu
-
- Here's a really goofy brainstorm I had for distributed raytracing:
-
- Why not incorporate into the proprietary communication programs that are
- used for such online services as Prodigy a simple raytracer which can
- calculate a very small number of pixels/frame? First, when users first log on,
- you could upload a scene discription to their computers. While they are
- online, you could send escape codes to them for viewpoint changes and
- object repositioning, and have them return the value of a pixel or a small
- group of pixels. The computers at the Prodigy-like company could shell out
- the scene information and collect the results to make for a very fast
- distributed raytracer. This is assuming that the time spent sending scene
- information is not too substancial.
-
- Gary McTaggart
- (gmt@cis.ufl.edu)
-
-