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- Path: sparky!uunet!decwrl!amdcad!weitek!pyramid!daemon
- From: pshyvers@pyrnova.mis.pyramid.com (Peter Shyvers)
- Newsgroups: alt.models
- Subject: Re: Painting a large figure model
- Keywords: painting, figure
- Message-ID: <182807@pyramid.pyramid.com>
- Date: 25 Jul 92 04:55:01 GMT
- Sender: news@pyramid.pyramid.com
- Reply-To: pshyvers@pyrnova.pyramid.com (Peter Shyvers)
- Organization: Pyramid Technology Corp., Mountain View, CA
- Lines: 56
- Originator: daemon@sword.eng.pyramid.com
-
- In article <36114@sdcc12.ucsd.edu> jlkim@sdcc3.ucsd.edu (Justin Kim) writes:
- >
- > The figure has a lot of creases in its clothing
- >and I can't see just painting it one color. I think that doing so
- >would not give the proper "depth" to the clothing for it to look
- >good. So, can anyone help me with some suggestions?
-
- Shep Paine in "How to build Dioramas" gives lots of pointers. Here's an excerpt:
-
- "...there is no point in including detail on a scale figure that would not be
- visible on a man standing an equivalent 1:1 scale distance away - if you can't
- see it in real life, you shouldn't be able to see it on a figure.
-
- The light you paint under is important. If you find the lighting that is least
- flattering to your figures and paint under that then any other viewing
- situation will be an improvement. Bright diffuse light is best for painting
- because it shows up all flaws in the figure and the paint.
-
- If you have trouble working at close distances, buy a binocular magnifier, the
- kind that has a lens for each eye. A single-lens one is not good, because you
- need the depth perception afforded by binocular vision to judge how far your
- brush is from the figure's surface."
-
- ...(long section on mixing, paint selection, etc.) (he prefers artist oils for
- their blending ability.)
-
- Painting figures is a 2-part process; the first part is figuring out where the
- colors go, and the second putting them there. Let's start our discussion
- of shaking and highlighting with a couple of questions: why should we bother
- painting in supplementary shadows and highlights if it takes so much time and
- effort? Won'the room light cast its own shadows and make the job easy for us?
-
- No.
-
- If you look at a model figure painted in solid colors under normal ight the
- light is not intense enough to pick out the tiny shadows, and much of the detail
- is lost. This is because we have scale down the figure, but not the light
- source. Unless we develop a special scale light source for each diorama,
- we must suppllement the existing light with painted shadows and highlights.
-
- How do we determine where those painted shadows and highlights will go? Let's
- start by observing that there are two kinds of shadows: direct, cast by a
- specific light source coming from a specific directions, and indirect, cast
- by no specific source, just light from somewhere up above. The difference
- between these shadows is essentially the difference between a sunny day and
- a cloudy day. For painting figures, we'll let room light cast the direct
- shadows, and paint in indirect shadows, because indirect shadows are what
- indicate an object's shape. Our eye automatically translates the patterns
- of light and shadow into shapes and forms. We can tell that an object is
- curve or bent by its shadows, even when we cannot see its profile."
-
- Paine goes on to discuss how to shade, faces, how folds and creases should
- be shaded to accentuate them, etc.
-
- pete
-
-