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- Infocom 1.7, installation instructions for the Acorn Archimedes
-
- Quick start
- ===========
-
- Copy the application to your favourite disk or directory.
-
- Double click on it (to open the Games directory).
-
- Drag some Infocom data files (typically STORY.DAT) into the
- directory.
-
- Set their filetype to &061 (InfoGame).
-
- You can now double click on these to load them into the
- interpreter.
-
-
- More Features
- =============
-
- Once you have a game up and running you can save your position by
- dragging the save icon from the Save menu (either from the window
- or from the icon bar.)
-
- Once you have some save positions, you can restore them by
- dragging them to the window or icon of a running game, or (if you
- have RISCOS 3) you can load the appropriate game and restore the
- file simply by double-clicking on the save file.
-
- Drag and drop features can be used, even if save/restore has just
- been typed.
-
- The menu allows you to toggle justification (pretty), inverse
- video (useful on an A4) and the window frame (for cramming as much
- text as possible into mode 27).
-
-
- Techie stuff
- ============
-
- The program has been tested on (at least)
-
- 1. Acorn A440/1 running RISCOS 3.10
- 2. Acorn A3000 running RISCOS 3.10
- 3. Acorn A5000 running RISCOS 3.10
- 4. Acorn A4 running RISCOS 3.10
- 5. Acorn R140 running RISCOS 3.10
- 6. Acorn R260 running RISCOS 3.11
-
- but I believe it should also run under RISCOS 2.
-
- Since even the largest infocom files result in a wimp slot of only
- 480K, the interpreter should be perfectly usable even on a 1M
- RISCOS2 machine. If you are running on a low resolution monitor,
- you may find the outline fonts unusable; to use the system font
- see below.
-
- Many things are configurable, simply by editing the Messages file:
-
- 1. The fonts used.
- 2. The window size.
- 3. The filetypes used.
- 4. The initial menu options (justify, inverse and frame).
- 5. The border width.
- 6. The icon bar behaviour.
-
- Some of these may require changes to the !Boot, !Run and template
- files as documented in the messages file. If you want to use the
- system font, then this is just a question of using System.Fixed in
- a suitable size for all of the fonts (a suitably modified Messages
- file is supplied as FixedFont).
-
- It is recommended that you take a copy of the Messages file as a
- reference point before you start editing it. Please try not to
- give away copies where the Messages file has been altered; not
- everyone may have your set of fonts available and the distribution
- carefully uses the core Acorn fonts.
-