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- WaitFlag
- ActiveFlag
- Buffer
- SoundBufferReady
- FileReady
- Device_phdr
-
- buffer.c:
-
- WaveEditMode
- SameSoundFile
- CanUndo
-
-
- WaveCanvasScrollbar (also, where does it get set?)
- SoundFileInTmp
-
- -------------------------- cut here --------------------------
- canvas.c:
-
- Scrollbar WaveCanvasScrollbar;
- Scrollbar ScaleCanvasScrollbar;
- int ScrollbarPixelsPerUnit;
- int ScrollbarViewStart;
- int ScrollbarViewEnd;
- unsigned long * WaveCanvasColormap;
- unsigned long * VUMeterCanvasColormap;
- #define REDLEVELSTART 72
- unsigned long * ScaleCanvasColormap;
- int ScaleAxisHeight;
- int ScaleTimeHeight;
-
- Does function WaveCanvasOutOfSoundScope(winX) take into account the
- current zoom factor?
-
- -------------------------- cut here --------------------------
- dtr.c:
-
- What is IS_SOUNDFILE?
-
- Defined constant "Zoom"? Maybe should be "currentZoomLevel" or
- "zoomLevel".
-
-
- -------------------------- cut here --------------------------
- dtr.h:
-
- Look at all the defined constants, capitalized variables.
-
- -------------------------- cut here --------------------------
- editlist.c:
-
- DEFAULT_EDITLIST_SIZE
-
- Look at mallocs for these:
- EditList.soundFile[i] = (char *) malloc(80);
- EditList.label[i] = (char *) malloc(40);
-
- See if you can replace the 80 and 40 with variables.
-
- -------------------------- cut here --------------------------
- dbcanvas.c:
-
- unsigned long * GlobalWaveCanvasColormap;
-
- -------------------------- cut here --------------------------
- In General:
-
- Check on this WaveEditMode thing. Can it be toggled anymore? It
- shouldn't be turned off, probably, or maybe there should now be a menu
- choice to toggle editing of the audio file.
-
- Look for use of the "system()" call; try to get rid of those.
-
- Fix error "negative selection size". App shouldn't exit; it should be
- more graceful.
-