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- AUTS - THE ULTIMATE STRESS RELIEF GAME Feb/95
- ▒▒▒▒▓▓▓▓▓████████████████████▓▓▓▓▓▒▒▒▒
- V 1.10
-
-
-
- INSTALLING
- ==========
-
- The installation couldn't be any easier. If you have acquired
- the shareware version you probably have a compressed ZIP file called
- something like AUTS110.ZIP. You just need to uncompress it with
-
- PKUNZIP AUTS110 C:\GAMES\AUTS
-
- where C:\GAMES\AUTS is the directory where you would like the game to be
- placed. ZIP file of version 1.10 must contain the following files:
-
- AUTS.EXE 102 176 bytes
- AUTS.DOC
- MARBLE1.FNT
- SMALLREG.FNT
- REGISTER.FRM
- *.LEV ( four level files in shareware version )
-
-
- If you have received the registered version you just run INSTALL.BAT
- from the disk.
- *** Note that there's AUTS.REK file on the disk. To register further
- releases of AUTS you don't need to pay again. You just copy this file
- to the directory that new version of AUTS has been installed to.
-
- FOR REGISTERED USERS
- --------------------
-
- If you want to distribute AUTS to BBSs (actually you're encouraged to), please
- distribute the pre-packed zip file (AUTS110.ZIP) which is also on the disk.
-
-
-
- RUNNING
- =======
-
- You will need at least a 386 PC ( + MATH COPROCESSOR FOR VERSIONS < 1.1 ).
- Also VGA monitor is essential. No soundcard is needed for versions < 1.1
- though there's no harm of having one; no sounds anyway. Keyboard is also
- recommended. No EMS or XMS memory is needed, but unfortunately quite a lot
- of conventional memory must be free. Something like 500k is fine. You run
- AUTS.EXE to start the game. By default the game will run at 36 frames per
- second. A 486DX/33 with a REAL SLOW video card will make it fine. Computers
- that cannot perform the 36 fps will run at their full speed by default,
- though there will be a small white dot in the upper right corner of the
- screen indicating the loss of frames. Also, you can desire a framerate of
- your favourite if the computer is capable of it. You could type
-
- AUTS.EXE -F nn
-
- where nn is the desired framerate ( 20 < nn < 80 ). Again there will be
- the white dot if the game is not making fast enough.
-
- * NEW IN 1.10 *
- The players who dislike waiting the menus to zoom in and out could try
- running AUTS with option -3 . This will disable all zooming activity.
-
-
-
- KEYBOARD CONCEPTS
- =================
-
- No computer controlled vessels are included currently. Therefore
- you need a partner to play AUTS against you (you probably find it
- dull to play by only yourself).
- The ships are controlled with the following keys:
-
- RED SHIP:
- Thrust - Numpad 8 (arrow up)
- Turn - Numpad 4 (arrow left)
- Turn the other way - Numpad 6 (arrow right)
- Gun shooting - Right shift
- Special weapon shooting - Numpad 5
-
- GREEN SHIP:
- Thrust - W
- Turn - A
- Turn the other way - D
- Gun shooting - TAB
- Special weapon shooting - S
-
- * NEW IN 1.10 *
- Third player (namely yellow) is now available! You activate the third
- player in the PLAYER SETUP menu by pressing SPACE when pointing the
- third player.
- Well, we are still missing the fourth player (blue one) 'cause it seems
- to be impossible to fit four humans by one single console... :-(
-
- YELLOW SHIP:
- Thrust - I
- Turn - J
- Turn the other way - L
- Gun shooting - B
- Special weapon shooting - K
-
- In the menus and other miscellaneous screens press
- RETURN to accept selections, continue game ...
- ESC to go back to main menu, abort the game ...
- P for pause
- ( you aren't going to need any pause in the main menu, are you ;-> )
- R to randomize weaponry
- Numbers 1..8 to select randomly the appropriate number of levels
-
-
-
- RANGE OF WEAPONS ( PLUS OTHER SPECIAL DEVICES )
- ===============================================
-
- The special weapons are selected under the PLAYER SETUP menu (the second icon
- from the top). These weapons are available:
-
- GUN: - attached to every ship along with one of the
- special ones
- - fires small pellets from the nose of the ship
- - autofire not supported
- - ONLY REGULAR PELLETS ARE OPERATIVE UNDERWATER
- ( gun, rearturret, multicannon )
- - cause damage: A LITTLE
-
- CLOAKER: - cloaking device to hide you from the enemy
- - capable of jamming the missile locking computer
- - two operation modes: on & off
- - cause damage: NONE
-
- MAGNOFILTER: - a high-energy-magnetic-field-emitter to protect your
- ship from unwanted damage
- - provides only 80% shieldlevel
- - now comes with on/off switch !!!
- - setback: docking impossible while emitting
- field
- - cause damage: NONE
-
- REARTURRET: - same pellets as the regular gun but behind you
- - equipped with autofire mode
- - cause damage: A LITTLE
-
- MULTICANNON: - the regular pellets but this time all around you
- - loading time: SHORT
- - cause damage: A LITTLE
-
- FREEZER: - make the spines of your enemies chill
- ( while iced the ship cannot be controlled and
- it's more fragile )
- - loading time: SHORT
- - cause damage: SOME
-
- ATOM WEAPON: - three neutrons orbiting your ship
- - very deadly on short range
- - cause damage: MODERATE
-
- NUCLEUS: - fulfill the visions of horrifying chain
- reactions with these new little nasties
- - activate the explosion with pellets
- - cause damage: VARYING
-
- HELL FIRE: - a short range burner attached to the nose of the
- ship
- - continuous flame supported
- - DO NOT MIX WITH Hellfire⌐ MISSILES
- - cause damage: REMARKABLE
-
- FAN: - a turbo-spin-fan to blow up your enemy
- - cause damage: NONE
- via ground collisions: SEVERE
-
- MINE: - the awesome contact warheads that float in the air
- - loading time: MEDIUM
- - cause damage: ENORMOUS
-
- DUMBFIRE: - a large clod of powder
- - most deadly when in experienced hands
- - loading time: MEDIUM
- - cause damage: MUCH
-
- MISSILE: - a seeking missile but not very smart
- - weapon of easy damage
- - loading time: LONG
- - cause damage: MEDIUM
-
-
-
- SOME VITAL INFORMATION
- ======================
-
- After each match you will be presented a statistics screen
- (with a nice gouraud trophy on the back).
- The information of the ships is the following:
-
- F - number of shots WITH REGULAR GUN
- H - hit accuracy WITH REGULAR GUN
- C - collisions to ground
- I - number of civilian casualties by you
- most bottom - score (when in multiscenario game)
-
-
-
- FUTURE IMPROVEMENTS
- ===================
-
- The following ideas have arisen (and POSSIBLY will be implemented):
-
- - new weapons like radar jam ...
- - four player mode (via modem or cables. If someone is willing
- to provide me with information on the modem communications topic
- please leave e-mail to me. I'd be grateful.)
- - sound effects (when I get my code ready)
- - night mode ???
-
- CREDITS
- =======
-
- Thanks to all the following people who were involved in development:
-
- Booli ( Karim Krikorian ) Beta testing
- IRON.IA & Co ( Kalevi Pesari & Co ) Intensive play testing,
- Mental pressure
- Aegis ( Erik Larismaa ) Beta testing,
- Miscellaneous support
- MIPS ( Olli Lyytinen ) Beta testing,
- Level designing
- Jouni Jussila Loads of useful ideas
- Juha Larismaa Beta testing
-
-
-
- ABOUT REGISTRATION
- ==================
-
- AUTS is being spread under the Shareware concept. So, if you
- continue playing AUTS you should pay the registration fee of 40 FIM.
- When you pay, you will receive THE LATEST VERSION OF AUTS REGISTERED
- PERSONALLY TO YOU PLUS ALL THE LEVELS I HAVE CREATED. ( Also, if my schedule
- allows I'll write a level editor for the registered users. At the moment I
- have a kind of it ready but it's outfit isn't up to the standards. ) Please
- fill in the ordering form in REGISTER.FRM file and send it in an envelope
- along with the money to the following address:
-
- A-MORE / Jaakko Lyytinen
- Kehäkukantie 3 B
- 00720 HKI
- FINLAND
-
- You will receive your disk in a week ( depending on the posting
- procedures ).
- Unregistered version is fully functional (except for the reduced
- assortment of levels) and there are no nasty nag screens, but by paying you
- support shareware coding and encourage me to develop and write new games.
- All the money will be put to improvings of my well-being... :-)
-
-
-
- ABOUT THE KUDOS
- ===============
-
- The KUDOS is a very young demo group and at the moment it isn't
- even sure whether we will continue in demo scene. Anyway, I personally
- will code till the old days ( demos, games, utilities, whatever... ),
- but the studies are pushing on and the productions may get postponed.
- We are only two in the KUDOS:
-
- A-MORE: coding,art,managing,cooking...
- LESS: music,graphics,(may be Amiga ports)...
-
- If you want to contact us please write to A-MORE. The snail mail address is
- somewhere in this document (you will find it). You can also reach me via
- Internet e-mail with address jlyde@mits.mdata.fi.
-
-
-
- Signed,
- A-MORE / THE KUDOS
-
-