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-
- US Navy Fighters CAMPAIGN JS1
- Jim Sutton
- jsutton@scic.intel.com
-
- Some months ago, I began playing with the ProMission Creator. At first,
- it was just harmless experimentation - you know, just to see what kinds
- of challenging situations I could create. I only had a few special
- effects I wanted to achieve, and those could easily be done in just a
- few missions.
-
- Somhow, each mission seemed to lead to yet another new idea, another
- new situation, another "but what happens next", ... another mission.
- Before I knew it, I was building a full campaign.
-
- Hello, my name is Jim, and I'm a ProMission Creator addict.
- [Hello, Jim.]
-
-
- After months of thoroughly enjoyable development, I've completed the
- first 16 missions in a campaign that appears headed for at least 25
- missions. Unfortunately, finishing the campaign is likely to take a few
- more months, so I'm releasing what I've completed so far. (Surprisingly,
- its *hard* to do this! I keep finding little tweaks just begging to be
- made.)
-
-
- INSTALLATION AND USE
- --------------------
- 1- Unzip the js1.zip file into your USNF directory.
- This will produce a number of files with the naming convention:
- js1*.*
- 2- From the top screen in USNF, select the "Play Single Mission" screen.
- 3- Proceed to the missions labeled "JS1-##: ..."
- (Note: typing a 'j' will take you directly there.)
-
- All files follow a consistent naming convention (js1*.*), and hopefully
- won't over-write any of your own mission files.
-
- All missions have detailed mission briefings, including both the strategic
- situation (big picture) and tactical situation (your part of the picture),
- as well as detailed analysis and advice in the Mission Failure debrief.
-
-
- Following is a description of the campaign's context, and a brief
- description of the missions included to date.
-
- Comments welcome.
- Email to: jsutton@scic.intel.com (Jim Sutton)
-
-
- ---------------------------------
- INITIAL CONDITIONS
-
- Several months ago, economic hardships brought about the ouster
- of Yeltsin and many of the moderates in the Russian government.
- However, the hardliners did *not* announce a return to Communism,
- nor did they show an aggressive posture toward former Soviet client
- states. Instead, they focused their attention on internal conditions,
- instituting limited rollbacks of democratic processes and rights,
- claiming those changes would provide greater economic stability.
-
- This approach left both the Western community and the former Soviet
- clients with little justification for interference. All parties
- adopted policies of cautious criticism, but no overt action;
- essentially a "wait-and-see" attitude.
-
- Since the change, the Russian economy has actually appeared to
- improve slightly, defusing some of the criticism from the Russian
- people themselves. All this served to lull outside observers, and
- the Russian hardliners capitilized on that unpreparedness.
-
- Last week, the new Russian government declared that assets and
- resources located in former Soviet clients, but developed with
- Soviet investment, are rightfully co-owned by Russia. To enforce
- that claim, the Russian government annexed a strip of Ukrainian
- territory approximately 100mi wide along the Russian/Ukrainian
- border. Russian military units seized control of all Ukrainian
- airbases and military installations within that buffer zone,
- albeit with remarkably little loss of life.
-
- Russia then declared this to be a "joint economic zone", with
- resources being shared by both Russia and Ukraine. The Russian
- government would provide interim management of these resources
- until an impartial management body can be installed, with
- representatives agreed upon by both governments.
-
- The Ukrainians are, understandably, underwelmed. They have called
- on the US to honor its defense treaties, and to push the Russians
- back across the border. The President is waffling, and negotiators
- have been sent to try and develop a peaceful solution, but it is
- apparent that hostilities are a real possibility.
-
- The Eisenhower, as the nearest carrier group, has been ordered to
- proceed from the Med into the Black Sea. No other USN units can
- be expected for several weeks. Due to downsizing, much of the
- once formidable USAF resources along the Med/Turkish area have
- been reassigned or mothballed. Little support can be expected
- there for days, or even weeks.
-
- Much of the Ukrainian defense capabilities were stationed along
- the Russian border, and have therefore fallen into Russian hands.
- We can expect limited support from the remaining Ukrainian forces.
-
- Complicating matters, a Russian carrier group is also in the Black
- Sea, shadowing the Eisenhower at a range of 200+ nm. Frequent recon
- flights approach within 50nm, but no nearer.
-
- ----------------------------------
- CAMPAIGN SUMMARY (MINOR SPOILERS)
-
- JS1-01: CALM BEFORE THE STORM
- day 1, 1130, clear
- Both fleets are well south of Crimea, on opposite sides of Black Sea,
- flying BARCAPs and recon patrols toward center of Black Sea. There
- has been an escalation of close passes, with some near misses. Fly a
- standard BARCAP. No shots have been fired, no hostilities declared.
- Therefore, you cannot fire unless fired upon. Even when fired upon,
- you can only target the specific bandits firing at you.
-
- JS1-02: SNEAK ATTACK
- day 2, 1735, clear
- Russian bombers from Zaporizhzhya attack Simferopol & Khersan.
- Our fighters can't reach them in time to prevent the bombing of
- Simferopol, but should be able to prevent them from hitting Khersan
- *if* you run on afterburner most of the way and can get through
- the fighter escort quickly.
-
- JS1-03: WATER WINGS
- day 3, 0450, pre-dawn
- Both fleets are still well south of the Crimean Penninsula. Pomornik
- ACVs are ferrying Russian troops across the Kerch Straits to attack
- and seize Simferopol. You must stop further troop landings, and sink
- all ACVs. You've got to worry about heavy SAM cover from the east bank
- of the straits, helicopter support over the ACVs, and fighters from
- the Russian carrier and Krasnador.
-
- JS1-04: YAKKITY YAKS
- day 3, 1530, clear
- Yak-141s from the Russian carrier have been interfering with our CAPs
- and strikes, and threatening the Eisenhower. Fly MIGCAP across Russian
- fleet to eliminate fighters. Use F/A-18s to simulate a strike mission,
- and draw the fighters into the air.
-
- JS1-05: CUT FROM THE HERD
- day 4, 0830, cloud cover
- The Russian fleet is making a run for the Kersh Straits & Sea of Azov.
- One of its missle cruisers was damaged in the previous mission when
- a Yak crashed on it, and can't keep up. It trails the fleet by 20-30nm,
- with escorting ships. Destroy the stragglers.
-
- JS1-06: CHOKE POINT
- day 4, 1640, cloud cover
- A Russian armored unit is proceeding overland to reinforce the small
- detachment currently occupying Simferopol. Destroy all vehicles in the
- convoy (there are quite a number), without damaging any of the
- surrounding Ukrainian civilian assets.
-
- JS1-07: INSERTION
- day 5, 0650, sunrise
- We need a forward base for the USAF, and also want to deny one to
- the Russians. Lead an F/A-18 strike attack on the Russian detachment
- at the Simferopol airbase, then fly a close MIGCAP to protect the
- Sikorskis landing Marines & Engineers to repair the airbase.
-
- JS1-08: ESCORT
- day 6, 0900, cloud cover
- Simferopol has been repaired sufficiently to allow transports to land
- with additional repair material. C130s and tankers are inbound with
- troops and equipment. USAF fighters escorted them part of way, we
- finish the job.
-
- JS1-09: EASTERN HAMMER
- day 6, 1545, cloud cover
- With Simferopol securely in US hands, we're ready to move into the
- Sea of Azov, but we face heavy defenses at and around the Kerch Straits.
- Step 1: fly a heavy MIGCAP over Krasnadar; destroy all fighters in the
- air or on the ground. Expect very heavy SAM defenses at the coast and
- around Krasnadar, hordes of fighters launched from Krasnadar, plus
- supporting fighters from northern airbases.
-
- JS1-10: POP THE CORK
- day 7, 0700, sunrise, clear
- Step 2 in moving the Eisenhower into the Sea of Azov. Destroy the
- missle cruiser and destroyers blockading the Kerch Straits. Expect
- heavy SAM coverage from the ships and the east bank of the straits,
- plus support from Saranchas patrolling the coast and helicopters.
-
- JS1-11: STRAIT-LACED WEASEL
- day 7, 1410, clear
- The final step in moving Eisenhower into Sea of Azov. Take out the SAM
- and AAA emplacements on the east bank of the straits, using a bi-level
- strike by two F/A-18 wings. A USAF A-10 wing from Simferopol follows
- close behind to destroy artillery emplacements along the coast.
-
- JS1-12: BACK DOOR
- day 8, 0710, clear
- The US fleet is enterring the straits, where it is most vulnerable.
- A BARCAP out over the Sea of Azov runs into trouble, and calls for
- help. Some surprises.
-
- JS1-13: BAR TWO
- day 8, 1610, clear
- The US fleet is nearly through the straits. The Russians are desparate,
- and abandon subtlety, launching a heavy, two-prong strike against the
- Eisenhower. You'll definitely end up winchester in this one, so pick
- your targets carefully.
-
- JS1-14: SCRAP IRON
- day 9, 0940, clear
- While we've been occupied forcing our way into the Sea of Azov, the
- remains of the Russian fleet has been partially resupplied, and is
- again harrassing our CAPs and strikes. You lead a wing of F/A-18s
- to destroy the capital ships in their fleet. Two FORCAPs preceed you,
- but you'll still encounter very heavy resistance.
-
- JS1-15: A LITTLE HELP FOR OUR FRIENDS
- day 10, 1525, cloud cover
- Defend a US armored division enroute to Zaporizhzhya, under attack
- from the air. This one winds up in a knife fight at low altitudes
- and thick cloud cover.
-
- JS1-16: FRIEND FROM FOE
- day 11, 0815, clear
- US ground forces have advanced on Dnipropetrous'k. A fast-moving,
- pitched ground battle is in progress, with US and Russian armor
- intermingled. Provide CAS, take out the tanks.
-
- Hopefully, more to follow.
-
-
-
-