Pick up any survivors if the BUFF Doesn't make it back to base.
This means land within 1000 feet of any survivors, fly your waypoints and land at the base.
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ORDER OF BATTLE
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Flying The SH-60
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First a few helecopter facts:
This is one of the toughest aircraft you will ever fly (in this simulation). Unlike a typical airplane, a helecopter uses two sticks one, the "Cyclic Pitch Stick" and the other, the "Collective Pitch Stick."
It would seem the creators of this program tried to give us computer pilots some quasi- Cyclic/Collective control. The Cyclic Pitch Stick controls the direction the helecopter moves by effectively tilting the entire main rotor assy. in any direction.
This Cyclic motion allows the helecopter to move in one direction or another, aided by the tail rotor. The tail rotor is controlled by rudder pedals just like an airplane, when the pilot pushes the left rudder peddle in the helecopter
the pitch of the tail rotor blades blows more air to the left, pushing the tail left and so on.
The Collective Pitch Stick (at the pilots left) is raised or lowered depending on how much "pitch" is to be introduced into the main rotors. By pulling the Collective Stick up, more pitch is introduced blowing more air downward and creating lift. The
throttle is also usually found on the Collective Pitch Stick.
Flying this helecopter:
You will be sitting on the ramp when this scenario starts, with the AV-8B like display (including thrust vectoring display). Leave the 90 degree setting and apply full power to lift off, hovering usually requires about 65 - 70 percent RPM.
As you gain more altitude 400 + feet AGL, vector your thust aft until it is at its max (60 degrees). You will notice the flight path indicator come up to almost match the nose indicator as you gather more speed.
Leave the Flaps and Gear extended at all times. Your on your way!
Maintain a 5 degree nose high attitude if you want to fly straight and level with out losing altitude. You gain gain altitude by either bringing the nose up, and simply climbing or, bringing the thrust vector back to 90 degrees. Notice that bringing the
nose up gives you more altitude, but reduces your airspeed.
Use very small control inputs with the SH-60, it will turn on a dime (Try your rudder control to find out!), by the same token, it will also flip onto its back just as easily.
The brake will bleed energy well with the SH-60 but, you also have thrust vectoring too. In fact with this aircraft the thrust will vector forward as much as 120 degrees! Only use this setting in a dive, its a great way to lose control of the Sh-60.
Just like in real life, the SH-60 doesn't set altitude records, expect a max ceiling of about 8000 feet.
Force Size : Two Ship Package
Recommended aircraft : SH-60 Seahawk
Recommended weapons : None
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THREAT DATA
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GROUND THREATS : NONE
AIR OPPOSITION : Unknown
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MISSION SUCCESS
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Nice going, you flew one tough machine. I hope you didn't chop anybody in half while trying to pick them up.
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MISSION FAILURE
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Flying the SH-60 is the tough part of this mission, you need more practice.