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- on exitFrame
- global selected, round, point, uscore, gscore
- if selected = 1 then
- set the visible of sprite (9 + round) to 1
- updateStage()
- if point = 1 then
- go("draw")
- else
- set gscore to gscore + 1
- go("lose")
- end if
- else
- if point = 0 then
- go("draw")
- else
- set uscore to uscore + 1
- go("win")
- end if
- end if
- end
-