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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- set the movieRate of sprite 7 to 0
- set the member of sprite the currentSpriteNum to "stopdark"
- updateStage()
- end
-
- on mouseUp
- set the puppet of sprite the currentSpriteNum to 0
- updateStage()
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-