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- on mouseEnter
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-
- on mouseDown
- global gAlbumInCatalogue, gTrackToPlay
- set the member of sprite 13 to "audio controls"
- set gTrackToPlay to "@:Audio:album" & string(gAlbumInCatalogue) & ":track0" & string(the currentSpriteNum - 10) & ".wav"
- sound playFile 1, gTrackToPlay
- set the member of sprite 19 to "trackList" & string(gAlbumInCatalogue) & "song" & string(the currentSpriteNum - 10) & "!"
- end
-
- on mouseLeave
- set the cursor of sprite the currentSpriteNum to [the number of member "finger", the number of member "fingermask"]
- end
-