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- on exitFrame
- global rola
- if rollOver(2) then
- if rola <> 2 then
- puppetSound(0)
- end if
- set rola to 2
- puppetSprite(2, 1)
- set the member of sprite 2 to member 43 of castLib 1
- updateStage()
- puppetSprite(2, 0)
- else
- if rollOver(3) then
- if rola <> 3 then
- puppetSound(0)
- end if
- set rola to 3
- puppetSprite(3, 1)
- set the member of sprite 3 to member 49 of castLib 1
- updateStage()
- puppetSprite(3, 0)
- else
- if rollOver(4) then
- if rola <> 4 then
- puppetSound(0)
- end if
- set rola to 4
- puppetSprite(4, 1)
- set the member of sprite 4 to member 51 of castLib 1
- updateStage()
- puppetSprite(4, 0)
- else
- if rollOver(5) then
- if rola <> 5 then
- puppetSound(0)
- end if
- set rola to 5
- set the visible of sprite 18 to 1
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- else
- if rollOver(6) then
- if rola <> 6 then
- puppetSound(0)
- end if
- set rola to 6
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 1
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- else
- if rollOver(7) then
- if rola <> 7 then
- puppetSound(0)
- end if
- set rola to 7
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 1
- set the visible of sprite 21 to 0
- else
- if rollOver(8) then
- if rola <> 8 then
- puppetSound(0)
- end if
- set rola to 8
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 1
- else
- if rollOver(1) then
- set rola to 0
- puppetSprite(2, 1)
- set the member of sprite 2 to member 42 of castLib 1
- puppetSprite(2, 0)
- puppetSprite(3, 1)
- set the member of sprite 3 to member 48 of castLib 1
- puppetSprite(3, 0)
- puppetSprite(4, 1)
- set the member of sprite 4 to member 50 of castLib 1
- puppetSprite(4, 0)
- set the visible of sprite 18 to 0
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- go(the frame)
- end
-