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- on exitFrame
- global rola
- if rollOver(4) then
- if rola <> 4 then
- puppetSound(0)
- end if
- set rola to 4
- puppetSprite(4, 1)
- set the member of sprite 4 to member 51 of castLib 1
- updateStage()
- puppetSprite(4, 0)
- go(the frame)
- else
- if rollOver(2) then
- if rola <> 2 then
- puppetSound(0)
- end if
- set rola to 2
- puppetSprite(2, 1)
- set the member of sprite 2 to member 13 of castLib 1
- updateStage()
- puppetSprite(2, 0)
- go(the frame)
- else
- if rollOver(3) then
- if rola <> 3 then
- puppetSound(0)
- end if
- set rola to 3
- puppetSprite(3, 1)
- set the member of sprite 3 to member 12 of castLib 1
- updateStage()
- puppetSprite(3, 0)
- go(the frame)
- else
- if rollOver(5) then
- if rola <> 5 then
- puppetSound(0)
- end if
- set rola to 5
- puppetSprite(5, 1)
- set the member of sprite 5 to member 11 of castLib 1
- updateStage()
- puppetSprite(5, 0)
- go(the frame)
- else
- if rollOver(6) then
- if rola <> 6 then
- puppetSound(0)
- end if
- set rola to 6
- puppetSprite(6, 1)
- set the member of sprite 6 to member 10 of castLib 1
- updateStage()
- puppetSprite(6, 0)
- go(the frame)
- else
- if rollOver(9) then
- if rola <> 9 then
- puppetSound(0)
- end if
- set rola to 9
- puppetSprite(9, 1)
- set the member of sprite 9 to member 20 of castLib 1
- updateStage()
- puppetSprite(9, 0)
- go(the frame)
- else
- if rollOver(10) then
- if rola <> 10 then
- puppetSound(0)
- end if
- set rola to 10
- puppetSprite(10, 1)
- set the member of sprite 10 to member 255 of castLib 1
- updateStage()
- puppetSprite(10, 0)
- go(the frame)
- else
- set rola to 0
- go(the frame)
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-